I wanted to see you ideas before I suggest mine. Here they are:
- L/R buttons
- Wireless (radio)
- RGB LEDs on the edge of the acrylic case to change the whole Gamebuino color (as the PCB is white). It could pulse red when you're about to die for example.
- Vibration motor
- 16 extra GPIO using an I2C extander (but some of them will be used to be the CS pin of SPI devices)
- 32kB of extra RAM, but it won't be directly addressable
- Extra screen, something like a 128x32px oled screen, so it will fit above the current screen without making a (fragile) excrescence. Could be used to display stats, text or a minimap.
- 3 axis accelerometer
- analog Joystick
...most of your ideas were already on my check list, that's a good thing.
I should be able to fit all that on a small PCB that would be plugged on top of the Gamebuino. It should be about the same thickness than the Gamebuino so it will fit nicely.
adekto wrote:analog stick (for the 3D games)
I don't really see how you would add a analog pad on top of your Gamebuino? You want to have an analog joystick instead of the L/R button ? That's a weird location.
adekto wrote:also how crazy is it to have PS/2 port or a full keypad (for text adventures)
That sounds really specific I'm not sure a lot of people would use it... and nowadays keyboards are USB, not PS/2
Skyrunner65 wrote:A wireless module or Light detection module (to activate the backlight automatically)!
Did you even watch the trailer ?!