mockups for new gamebuino

Libraries, utilities, bootloaders...

Re: mockups for new gamebuino

Postby erico » Wed May 17, 2017 1:15 am

Yep I´m also interested in knowing more about the display.
I will check some mocks on the caanoo screen just in case while waiting but I still think some tones are way too similar to be useful and we have too many brown variants. I´m finishing a mock about PRESSURE SOLDER and I´m having way more trouble getting the colors going than anything else graphic wise. If we get to know the display, maybe we could create a color profile to render the colors on graphic applications more akin to the final result visible on the real screen.
User avatar
erico
 
Posts: 611
Joined: Thu Mar 27, 2014 9:29 pm
Location: Brazil

Re: mockups for new gamebuino

Postby erico » Wed May 17, 2017 1:54 am

Here is a work in progress.
The game mock is based on Pressure Cooker for the Atari 2600 ( https://youtu.be/XPFGhjIrXDc ).

---chessy synopsis

PRESSURE SOLDER

Rodot, the master solder, has a lot of Gamebuinos to deliver.
Since the pick and place machine can´t populate as fast as he can, he set it so to skip some components that he will be soldering on the fly.
That is the most optimum way to make the delivery!
Are you up to the challenge?

---end of cheese
PRESSURE SOLDER.png
PRESSURE SOLDER.png (21.38 KiB) Viewed 47 times
User avatar
erico
 
Posts: 611
Joined: Thu Mar 27, 2014 9:29 pm
Location: Brazil

Re: mockups for new gamebuino

Postby adekto » Wed May 17, 2017 11:28 am

lol, i like the idea, not sure how your going to licence Rodot's likeness XD
User avatar
adekto
 
Posts: 440
Joined: Tue Feb 25, 2014 9:47 pm
Location: belgium

Re: mockups for new gamebuino

Postby erico » Wed May 17, 2017 1:38 pm

If he does not give away the license...We just call it Guile then. :lol:

The current mock needs a lot of work but I´m happy with the layout.
The machine on the top looks way better when animated, when still like it is , it is quite a mess.

A bit more description...the gamebuinos on the running machine are already visible on what it lacks, so you get the part to finish it from the right machines, which are, from top to down, battery, controls,speaker,screen. The last one is the case.

I have also added other elements, not visible on the mock, on the playfield to extend playability.
The original game, while fun and quite unique, can get boring after a while...but not this one! :)
User avatar
erico
 
Posts: 611
Joined: Thu Mar 27, 2014 9:29 pm
Location: Brazil

Re: mockups for new gamebuino

Postby adekto » Wed May 17, 2017 3:56 pm

wow cool, cant wait to play that ;)
User avatar
adekto
 
Posts: 440
Joined: Tue Feb 25, 2014 9:47 pm
Location: belgium

Previous

Return to Software Development

Who is online

Users browsing this forum: No registered users and 2 guests