Tile Map Editor
Posted: Tue Jul 21, 2015 5:02 pm
Hi all.
Lately I have started my study about the implementation of Tile Maps
(the TileMapDraw() of Marcus / Sorunome have helped me a lot... XD), but create this Tile Maps
"manually" it's a very Boring.
I googled and did not find any software that can facilitated me the "development" of TileMap's (for Gamebuino)
So I decided to do something for my own account. One hour in the front of the Visual Basic and I (-a-l-m-o-s-t-) got
it:
https://www.youtube.com/watch?v=dQEh6naLetQ
My idea is to use a Data Grid View as a matriz to set the position of sprites, after that
take this position and transfer (in code) for the variable TileMap [] (this step is more easy), the GUI
give me more "Work", I still have much to do in the GUI such as:
- add more capacity for spriteSheets (in the video it still 1)
- Save/Load Button ??
- Add some "Rubber Tool"
- Using 8x8 sprites -> the "streechImage" atribute leaves the Sprites with horrible appearance (I hope this can be fixed some way)
It is possible to use larger sprites, the recipent Cell is 32x32 (smaller than that is not visible), but I think
unnecessary to do 8x8 sprites for the game and 32x32 for tilemaper, It is double work.
If someone want to take a look, I can put the source here to download
but I warn "This program does not do anything useful, only the drawing part was (-a-l-m-o-s-t-) implemented"
I want to do it in Java, but my java is not enough for that, so I'll be in visual basic for now
Lately I have started my study about the implementation of Tile Maps
(the TileMapDraw() of Marcus / Sorunome have helped me a lot... XD), but create this Tile Maps
"manually" it's a very Boring.
I googled and did not find any software that can facilitated me the "development" of TileMap's (for Gamebuino)
So I decided to do something for my own account. One hour in the front of the Visual Basic and I (-a-l-m-o-s-t-) got
it:
https://www.youtube.com/watch?v=dQEh6naLetQ
My idea is to use a Data Grid View as a matriz to set the position of sprites, after that
take this position and transfer (in code) for the variable TileMap [] (this step is more easy), the GUI
give me more "Work", I still have much to do in the GUI such as:
- add more capacity for spriteSheets (in the video it still 1)
- Save/Load Button ??
- Add some "Rubber Tool"
- Using 8x8 sprites -> the "streechImage" atribute leaves the Sprites with horrible appearance (I hope this can be fixed some way)
It is possible to use larger sprites, the recipent Cell is 32x32 (smaller than that is not visible), but I think
unnecessary to do 8x8 sprites for the game and 32x32 for tilemaper, It is double work.
If someone want to take a look, I can put the source here to download
but I warn "This program does not do anything useful, only the drawing part was (-a-l-m-o-s-t-) implemented"
I want to do it in Java, but my java is not enough for that, so I'll be in visual basic for now