Simbuino4Web released (was Simbuino emulator running in...)
Posted: Thu Apr 28, 2016 5:28 am
I don't normally like to announce things like this before they're ready but here's a sneak peak at a work-in-progress. I've got some upcoming work on an unrelated project that involves migrating some back-end web code client-side and it dawned on me that Simbuino would make an ideal test case. This is an initial port of the core emulator code to Javascript, running under Chrome on a Surface Pro 2:
(Once again you'll have to ignore my total inability to play games and record video at the same time). No sound yet (that'll be next) and there's still some major optimization work to go in, but I'm quietly confident that it can be made to run at full-speed on current high-end mobile phones. Never as good as the real thing of course, but it should open up Simbuino development to any moderately capable device that has a web browser.
UPDATE: This is now playable at http://simbuino4web.ppl-pilot.com/. Input controls are keyboard only, I'll add some buttons soon. Only been tested on Chrome, it does run on Internet Explorer but very slowly and with no sound.
(Once again you'll have to ignore my total inability to play games and record video at the same time). No sound yet (that'll be next) and there's still some major optimization work to go in, but I'm quietly confident that it can be made to run at full-speed on current high-end mobile phones. Never as good as the real thing of course, but it should open up Simbuino development to any moderately capable device that has a web browser.
UPDATE: This is now playable at http://simbuino4web.ppl-pilot.com/. Input controls are keyboard only, I'll add some buttons soon. Only been tested on Chrome, it does run on Internet Explorer but very slowly and with no sound.