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Re: mockups for new gamebuino
Posted: Sat May 27, 2017 11:14 am
by Drakker
Re: mockups for new gamebuino
Posted: Sat May 27, 2017 3:18 pm
by erico
True, also, the movement itself would help split the objects.
Nice one adekto! I like the light through the windows.
Played a lot of that ages ago.
Re: mockups for new gamebuino
Posted: Sat May 27, 2017 7:03 pm
by Drakker
This is really working pretty well... even on my super bright display. This is quite promising actually.
- castle_dude_2_v1.png (2.29 KiB) Viewed 260823 times
- castle_dude_2_v1-big.png (3.29 KiB) Viewed 260823 times
Re: mockups for new gamebuino
Posted: Sat May 27, 2017 9:24 pm
by adekto
wow thats looking super, i kinda wanna play that now XD
Re: mockups for new gamebuino
Posted: Sat May 27, 2017 9:54 pm
by adekto
- belmondwalkx2.gif (1.67 KiB) Viewed 260821 times
not sure if im doing this right but i used the originals as reference
Re: mockups for new gamebuino
Posted: Sun May 28, 2017 5:10 pm
by Drakker
Nice! But there is something weird with the hand it seems to stay in place over two frames...
I've looked a lot at NES / Sega / Game gear games in the last few days and I realized something... hardly any game ever uses yellow. It's almost always substituted for beige. It could be worth it to replace yellow with another color depending on the game context. For the Castlevania style dark games, changing yellow for a dark purplish red would be better, and for something bright like Kirby, changing yellow for bright pink would be great.
Edit: tweaked the last mockup a bit, the castle looked way too new.
- castle_dude_2_v2.png (2.7 KiB) Viewed 260807 times
- castle_dude_2_v2-big.png (3.74 KiB) Viewed 260807 times
Re: mockups for new gamebuino
Posted: Mon May 29, 2017 11:43 am
by adekto
well from what i have used with these types of lcd modules the yellow is always more of an orange i assume it has to do with the 565 rgb bit packing
Re: mockups for new gamebuino
Posted: Tue May 30, 2017 1:41 am
by Drakker
The 565 thing doesn't prevent display of a pure yellow, it just means that there are more steps in the green ladder than in the red and blue. Not using yellow seems to have been a deliberate choice...
I gave the old treatment to the first scene. This is getting closer to what a finished product should look like.
- castle_dude_v3.png (2.46 KiB) Viewed 260781 times
- castle_dude_v3-big.png (3.73 KiB) Viewed 260781 times
Re: mockups for new gamebuino
Posted: Sat Jun 03, 2017 4:02 pm
by erico
I have been coding a slightly higher resolution of this game...quickly made a Gamebuino 2 mockup.
Which game is this? Beware it is age telling.
- BT.png (19.7 KiB) Viewed 260720 times
edit: forgot the ladders...
Re: mockups for new gamebuino
Posted: Sat Jun 03, 2017 11:12 pm
by Myndale
Lol, spotted it immediately, sad to say.
You really know how to make each and every one of those pixels count!