2 voices into that jazz! Hopefully we will be able to use 3 or 4 on our hardware. I experienced this game on an intellivision when I was an egg, later on the coco II...never saw the real arcade.
edit: I´m quite found of Data East.
Re: mockups for new gamebuino
Posted: Sun Jun 04, 2017 6:23 pm
by Drakker
Still toying with those mockups. I'm thinking of changing the palette every level and have 3 colors that can be swapped to whatever seems the most useful for that level. I swapped yellow, purple and light green for a mid-tone gray, darker red and darker blue. Both greens were combined into a mid-tone green that would work for eventual vegetation. Also, the hero is now wearing a blue overcoat.
castle_dude_4_v1.png (3.62 KiB) Viewed 257219 times
castle_dude_4_v1-big.png (4.97 KiB) Viewed 257219 times
castle_dude_v3-big.png (3.73 KiB) Viewed 257225 times
With the old version for reference.
Re: mockups for new gamebuino
Posted: Tue Jun 06, 2017 12:47 am
by Drakker
I'm still not done trying to assimilate this thread into my own evolving mockups thread... =)
Alright, finishing touch, making the blocks look old and damaged. I think this is pretty much done by now, this tile set is complete.
castle_dude_5_v1.png (1.47 KiB) Viewed 257202 times
castle_dude_5_v1-big.png (2.3 KiB) Viewed 257202 times
And here's a picture that shows all the steps in the tile set's evolution.
castle_dude_evolution.png (15.25 KiB) Viewed 257201 times
Re: mockups for new gamebuino
Posted: Fri Jun 09, 2017 11:12 am
by adekto
interesting how it has progressed but the more detail the background makes it harder to see the foreground characters, i think you might need to go with some kind of black or white outline
Re: mockups for new gamebuino
Posted: Fri Jun 09, 2017 1:20 pm
by Drakker
Yeah, I'm kind of thinking that too, but I'll wait until I see how it looks on actual hardware before tweaking the palette. That and sprites movement might help too.
Re: mockups for new gamebuino
Posted: Tue Jun 13, 2017 1:17 pm
by Sutchig
First try with Digger:
Digger.png (3.03 KiB) Viewed 257130 times
edit:
Digger2.png (2.99 KiB) Viewed 257121 times
Re: mockups for new gamebuino
Posted: Sat Jun 17, 2017 10:16 pm
by adekto
sprite set of small playing cards for card games like solitaire or poker
card.png (16.89 KiB) Viewed 257103 times
Re: mockups for new gamebuino
Posted: Sun Jul 02, 2017 8:48 pm
by Drakker
I'll let you guess what this one is. It uses a custom palette as all the brown and tan shades are useless for this game.
bejeweled_mockup_3.png (2.63 KiB) Viewed 257005 times
bejeweled_mockup_big_3.png (4.08 KiB) Viewed 257005 times
Edit: could not leave it alone... replaced the boring bonus bar with an oil lamp that will get brighter and brighter the closer you get to the next bonus wildcard gem.
Re: mockups for new gamebuino
Posted: Thu Aug 03, 2017 12:55 am
by Drakker
This thread is getting forgotten... can't let this happen! I present to you, Doppler the Porcupine!
doppler_the_porcupine.png (2.43 KiB) Viewed 256938 times
doppler_the_porcupine_big.png (3.45 KiB) Viewed 256938 times