Libraries, utilities, bootloaders...
by rodot » Sun Mar 23, 2014 2:07 pm
The startup screen is triggered at the gamebuino init when you call gb.begin().
I changed it to be able to display the name and/or logo of the game by calling either:
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gb.begin();
gb.begin("Name");
gb.begin(logo);
gb.begin("Name", logo);
I tried to make a layout which looks nice with/without logo/name and with any size of logo:
Suggestions, remarks ?
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rodot
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by adekto » Sun Mar 23, 2014 3:06 pm
looks good altough there is some wierd of balance going on
may i sugest having game list shorter or just say SD or just list
since ur not saying start game, mute game, game list
(i know its a bit wierd, but my font and text teacher would go mental about this)
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adekto
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by hrangan » Sun Mar 23, 2014 3:22 pm
C could just be 'menu'
What about replacing 'GAMEBUINO' and the name of the game, so it'd be something like:
ALIEN KILLER
a game for the Gamebuino
Start (A) * right aligned
Mute(B)
Menu(C)
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by rodot » Sun Mar 23, 2014 4:03 pm
I agree, I should make "game list" shorter, it will look more even and free some space for the logo.
I think that "menu" could be confused with the game's menu.
We could name that "loader", "list", "menu", "games"... should I start a poll ?
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rodot
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by adekto » Sun Mar 23, 2014 5:37 pm
just some concepting (again i know images will be expensive)
btw can it be posible if u add the buttons (a,b,c with the cirle) into the text charecter tables.
if u have ingame tutorials or somthing u can just put it in the text (els u always have to say "press the A button")
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adekto
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by rodot » Sun Mar 23, 2014 5:52 pm
I thought about including the A B C buttons in the character map, but didn't manage to fit it in a 5*7 bitmap. I see you did, well done Sir! Now I have to choose which character I'm going to overwrite
The start-up menu is a big bitmap, so you can display whatever you want. Memory is not a problem here.
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rodot
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by rodot » Sun Mar 23, 2014 6:18 pm
Okay, I took a look at the font a realized I should re-do it from scratch.
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rodot
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by rodot » Mon Mar 24, 2014 6:12 pm
I finished making a new font, I replaced several useless character with more useful things (speaker, battery icon, A B C buttons, timer...). The character table is available on github, I'll put a picture online soon.
Now I'm working on the start up menuI replaced the text with icons to free some space, and this way it won't require translation
But I'm stuck with the "start" icon, I don't really know what to do... Here are some ideas:
Which one do you prefer ? The "play" button, the "GO!", the flag? Any other suggestion?
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rodot
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by adekto » Mon Mar 24, 2014 6:38 pm
looks great
id go with a normal play triangle or go! is prety fun to but play triangle is more known world wide
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