Tutorials are iffy...
Posted: Sun Apr 13, 2014 3:59 pm
So I have 0 programming knowledge at all. The tutorials just don't actually teach anything though.
I will take the basic hello world one for an example.
//imports the SPI library (needed to communicate with Gamebuino's screen)
#include <SPI.h>
//importe the Gamebuino library
#include <Gamebuino.h>
That to me anyways is completely meaningless just letters. Where it says //Imports the SPI library do you just put in // or do you put in //imports. Regardless of which one you input where do you go to input it? I just think the tutorials are not written well enough for someone clueless like me to be able to use them. Even just if I was going to use the exact thing written and not add anything else in just follow the directions. I don't think I would be able too.
I will use these 3 lines as an example:
//imports the SPI library (needed to communicate with Gamebuino's screen)
//creates a Gamebuino object named gb
// the setup routine runs once when Gamebuino starts up
In line one its like you are saying // is a command and imports the SPI library. In line two its as if you are using // to indicate that it creates a gamebuino object. In line 3 its as if // is not a command at all and your using it to differentiate lines of code and info. Its just altogether very confusing.
Then you have the lines starting with # which once again Im not sure if they are code or what exactly. Im just altogether a bit confused. I am really excited about the gamebuino and I want to learn to code for it but with these tutorials I am just not sure I could learn anything.
I will take the basic hello world one for an example.
//imports the SPI library (needed to communicate with Gamebuino's screen)
#include <SPI.h>
//importe the Gamebuino library
#include <Gamebuino.h>
That to me anyways is completely meaningless just letters. Where it says //Imports the SPI library do you just put in // or do you put in //imports. Regardless of which one you input where do you go to input it? I just think the tutorials are not written well enough for someone clueless like me to be able to use them. Even just if I was going to use the exact thing written and not add anything else in just follow the directions. I don't think I would be able too.
I will use these 3 lines as an example:
//imports the SPI library (needed to communicate with Gamebuino's screen)
//creates a Gamebuino object named gb
// the setup routine runs once when Gamebuino starts up
In line one its like you are saying // is a command and imports the SPI library. In line two its as if you are using // to indicate that it creates a gamebuino object. In line 3 its as if // is not a command at all and your using it to differentiate lines of code and info. Its just altogether very confusing.
Then you have the lines starting with # which once again Im not sure if they are code or what exactly. Im just altogether a bit confused. I am really excited about the gamebuino and I want to learn to code for it but with these tutorials I am just not sure I could learn anything.