Libraries, utilities, bootloaders...
Wed May 21, 2014 3:42 pm
Converts BMP files to PROGMEM (the Gamebuino Image Format)
Supports 3 Colors (You can define it in the Converter)
- 2014-05-22_1416[1].png (50.95 KiB) Viewed 14630 times
Video:
OpenDownload:
Source (C#)
EXE File
Last edited by
ripper121 on Tue May 27, 2014 1:39 pm, edited 1 time in total.
Thu May 22, 2014 12:19 pm
Update!
Thu May 22, 2014 1:34 pm
Hey Ripper121, that looks nice!
Thu May 22, 2014 1:57 pm
Thank you hope it help someone to convert all Buinomos xD
Thu May 22, 2014 8:44 pm
Now that I've got basic functionality working on the emulator, I'll have to give this thing a try.
Fri May 23, 2014 8:21 am
Works fine with the emulator for me
Fri May 23, 2014 5:45 pm
ripper121 wrote:Works fine with the emulator for me
I figure it would, good to know for sure. though! it also seems like it'll make as big a sprite as you want... Does the Gamebuino actually let you do that? O_o
Fri May 23, 2014 9:54 pm
ripper121 wrote:No only max 84x48 Pixel
Ah, thanks for the clarification. It seems to be a bit picky on what colors it converts with (it doesn't like to use white in the bitmap for me, easy fix, but was confusing at first) So I suppose things like levels and tilesets would be made of more then one actual sprite?
Sat May 24, 2014 2:00 am
you can generate a Map with sprites.
You use an 2D array of byte for map config
byte myMap[10][6] = {
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
};
now you can for every byte (in this map every 0) creat 255 Sprites
So you loop trouth the myMap and Draw the Sprits every 8 Pixel in x and y with,
gb.display.drawBitmap(x, y, bitmap);