superfreaky wrote: Everyone needs to read this if you're involved in development. Map designer, you can get started based on the info in here.
Here's the current timeline/story.
1) Two friends exploring together find a sword stabbed into the first floor. When one picks it up, a wave of power blows out from him as he touches it (shower of pixels in all directions) he blew his friend away off screen. They comment on how weird it is, but nothing happens. Narration cuts in, telling how over a period of months, during which the one friend had the sword with him all the time, it becomes apparent that he has changed ( Lord of the Rings, I know) and is much more irritable and Prone to desire more power and authority. They are friends no more, hardly speaking to reach other. And then one day...
2) First chapter. The evil friend is laying siege (single handedly) to a castle, using his sword of extraordinary power. As he is taking over, the good friend is trying to stop him. The people in his own village advised against it in a council, even warning him that guards will detain him if he attempted to leave, because they are afraid that he might invoke the anger of the now powerful warrior against their village. He has to find items and a way around the guards. (Smoke bomb, distraction? That I will leave to the map designer, as well as any items you need to collect and the puzzles to get them because I don't know what the map is like. All I know is that it's along the coast, which starts at the bottom and makes the left border of the map. Bottom left is the hero's home village. Above which, several different paths you can choose intermingling through different stops. A different kind of advisor in each village (randomly distributed) will advise you to focus on different strengths, which you can purchase gems for in the center of each village/town. But wherever you stop first is a wizard who explains how the evil man was corrupted, and gives you a sword he claims can defeat the evil dude (anyone got a badass fantasy name?) You may choose to upgrade the sword itself with gems, or character attributes rather than sword. (I'll discuss those more later) this upgrade process is important for later. So, yeah, I'm giving pretty much free rein, just first town at bottom left and castle somewhere at the top. Make several optional paths that may intersect but lead differently between five or six towns and places. I have no imagination on this area, so feel free to build from the ground up.) There, back out of parenthesis. So anyway, when he finally gets up to the"boss battle," he is automatically defeated (as in, the baddie is invincible in this fight) and when the hero dies, his body collapses as he drops his sword, then his incredibly heroic spirit leaves his body... and enters the sword (oh by the way if it wasn't obvious before the sword of the bad friend has the spirit of an evil warrior inside.) The sword explodes after a second into a shower of pixels.
3) Now in map #2. A pedestal. Pixels appear at the edge of the screen and converge in the middle, forming on the pedestal in, you guessed it, a sword. Or rather, the sword.
This map is a puny island with a grand total of one village, a small forest, and a cave (a mini-map in the map, if you would. Plus a volcano mountain.)
Ok it's late and I'm going to bed but the rest of this post will continue tomorrow I hope.
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