Slasher

Advice on general approaches or feasibility and discussions about game design

Slasher

Postby Skyrunner65 » Thu Aug 14, 2014 6:15 pm

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The killer is supposed to be a knock-off of Jason Vorhees, and he wishes to kill everyone to gather their souls in order to bring his mother back to life.
However, the Acornville Police Department is trying to stop Alfred from killing all these innocent people.
Help Alfred through (10-20?) Levels that scroll with him!
Proposed controls:
-Left/right to move
-Up to jump
-A to stab
-B for Slow Motion (You're gonna need it for the Cops!)
-C to pause (Don't know how to do this exactly, but I have a idea)

Features:
-Pause menu (Resume|Quit[followed by a "Are you sure?"])
-Scrolling Camera (Have no clue on how to do this)
-Possible Multiplayer (Probably not, I can't even begin to fathom how that would work [especially on how to distinguish characters])
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Re: Slasher

Postby Skyrunner65 » Thu Aug 14, 2014 6:25 pm

This is my first Gamebuino project, so first things first: How do I make the player out of a sprite?
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Re: Slasher

Postby 94k » Sun Aug 17, 2014 3:08 pm

I'm not sure what exactly you're asking. The player is represented by a sprite like any other sprite is drawn. Usually you want to have some internal x/y coordinates that tell you where to draw the sprite and change them when any movement key is pressed.
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Re: Slasher

Postby Skyrunner65 » Mon Aug 18, 2014 5:54 pm

Well, I am going to use a bitmap, so...
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Re: Slasher

Postby pyr0pete » Wed Aug 20, 2014 10:11 am

Skyrunner65 wrote:Well, I am going to use a bitmap, so...


... what is your question exactly? :)

To convert your bitmap into a sprite ripper121's Image Converter is gonna be your friend. The output will be an array of 0's and 1's you have to copy into your GB files.
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Re: Slasher

Postby rodot » Wed Aug 20, 2014 10:20 am

You might prefer to use the official Bitmap Encoder though, as it supports the latest version of the Gamebuino library and multiple file encoding, and hexadecimal encoding with no wrapping as well (which makes the code way more compact).
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