Advice on general approaches or feasibility and discussions about game design
by Exocet » Tue Jan 13, 2015 10:01 pm
That game looks extremely promising. Can't wait to play it!
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Exocet
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by jonnection » Sun Apr 05, 2015 6:49 pm
No news. Sorry. Too busy.
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by BurningSushi » Fri Jun 12, 2015 9:36 am
Looking forward to playing this dude, it's looking real tidy
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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by clement » Wed Aug 26, 2015 3:25 pm
Can you share a demo of this game ?
Thx!
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by erico » Tue Oct 06, 2015 7:01 am
You guys bump this thread I come running in expectation of a release or demo!
![Wink ;)](./images/smilies/icon_e_wink.gif)
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by superfreaky » Mon Nov 23, 2015 2:54 am
Can you release a demo on github or something? I am really excited about this.
Plus if you open source the code things will move faster.
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by jonnection » Tue Nov 24, 2015 8:33 pm
superfreaky wrote:Can you release a demo on github or something? I am really excited about this.
Plus if you open source the code things will move faster.
Yes, you are correct. My problem is, I was tweaking and tweaking the Isle of Maniax code... now I have no working version at all
![Laughing :lol:](./images/smilies/icon_lol.gif)
I am planning to release everything early 2016, not just Isle of Maniax but everything I have done. Unfortunately, I have no time to clean up the code and set up the repos ... I am too busy at work at the moment, sorry.
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by superfreaky » Wed Nov 25, 2015 4:29 am
I totally understand, I am usually too busy for my hobbies as well. Looking forward to the finished game!
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