Hi!
As it currently is rather quiet on the forums, I thought I might present my current project for Gamebuino. I want to create a small adventure / RPG for the Gamebuino currently named "Thordar's Adventure". It is set in world with Vikings (e.g. the protagonist), real monsters like wolves and some fantasy-like monsters I don't know about yet.
I'm looking at games like The Legend of Zelda and Final Fantasy to get some inspiration and to get a view what might be possible to implement on GB and what is probably too resource hungry. RAM is the most critical resource we have on the GB which influences dynamic in complex games like an adventure. So I try to get as much out of our little RAM as I'm able to do which includes many compromises.
Currently all map data is stored in ROM but I think about moving it to the SD to conserve ROM for game logic and quests. I would really appreciate if I manage to move map and quest data to the SD card which would enable some modding and great expansion. Therefore I try to separate the game into two parts: game engine and game content (maps, quests, ...).
And now for a picture of the current state:
For some more information about building the game and some technical information see README.md.
I created a BitBucket repository:
https://bitbucket.org/DelphiMarkus/thordar-for-gamebuino/src/
Which does contain the current development builds as ELF and HEX:
https://bitbucket.org/DelphiMarkus/thordar-for-gamebuino/src/default/bin/