Slasher

Advice on general approaches or feasibility and discussions about game design

Re: Slasher

Postby Skyrunner65 » Fri Nov 07, 2014 11:24 pm

Updated Stable Version
Changelog:
-Incomplete weapon, Knife Throw
(You throw a knife with A. That's it.)
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Skyrunner65
 
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Re: Slasher

Postby Skyrunner65 » Sat Nov 08, 2014 7:58 pm

I've updated the stable, but I have a problem in it.
The knife isn't visible when thrown.
I honestly don't know how to fix it.
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Re: Slasher

Postby Skyrunner65 » Sun Nov 09, 2014 1:01 am

Well, I've updated the stable once again, but I need to explain what my definition of "stable" is;
Something that will not break easily or can support itself.
The code in the stable version has the capability to have an enemy, but I don't know how to have him in the game and still be able to move my character around.
I could just merge it with the play() function, but I want that to only be for the player's functions.
Me and my stubbornness... :roll:
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Re: Slasher

Postby Skyrunner65 » Sun Nov 09, 2014 10:41 pm

Now I'm stuck.
I've more or less moved on to a melee attack, but I can't implement it.
I've updated the broken version, please help. :cry:
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Re: Slasher

Postby clement » Mon Dec 08, 2014 6:58 pm

Hi,

I ve read your brocken version
I modify the player.ino :
Code: Select all
void play(){
  while(true){
    gb.update();
      if (gb.buttons.repeat(BTN_A,1)){
      gb.display.drawBitmap(playerx,playery,playerattack,NOROT,playerflip);
      }
      else
      {
      gb.display.drawBitmap(playerx,playery,player,NOROT,playerflip);
      };
      if (gb.buttons.pressed(BTN_UP)){
      playery--;
    };
      if (gb.buttons.pressed(BTN_DOWN)){
      playery++;
    };
      if (gb.buttons.pressed(BTN_LEFT)){
      playerx--;
      playerflip = FLIPH;
    };
      if (gb.buttons.pressed(BTN_RIGHT)){
      playerx++;
      playerflip = NOFLIP;
    };
    };
  };


++
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