Advice on general approaches or feasibility and discussions about game design
by Skyrunner65 » Tue Nov 11, 2014 4:27 pm
The cursor may be due to your mouse, try another.
Are you running Windows? If so, which version?
I'm not sure of the reboots to prevent crashing.
EDIT: Made Sprites.
- Knight
- NovaKnight.png (177 Bytes) Viewed 5184 times
- Preview of Knight
- NovaKnightPreview.png (421 Bytes) Viewed 5184 times
- Platform
- NovaPlatform.png (312 Bytes) Viewed 5184 times
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Skyrunner65
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by desgroup » Thu Nov 13, 2014 6:06 pm
Hold on...
const byte Knight[] PROGMEM = {6,5
B001010,
B101010,
B111100,
B101000,
B010100,
}
Ok, made the platform, but the problem is that the knight will be hard to recognize from other characters. Also Alpha test is being released NOVEMBER 17.
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desgroup
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by desgroup » Mon Nov 17, 2014 3:20 am
Never mind, the alpha test will be delayed by 1 day, November 18. Sorry for the inconvenience, just isn't ready yet.
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desgroup
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by desgroup » Wed Nov 19, 2014 12:35 am
It seems that the latest build I have is 88-63(stable), a more recent build is 93-33(experimental) is not final, so the alpha test will be canceled(just a message for the 2 people who cared about the alpha test). If I eventually make a 93-XX(stable) before NOV 22, I may PM certain people. Sorry about that
.
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desgroup
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by desgroup » Sun Nov 23, 2014 4:55 am
Due to me playing my pre-ordered copy of smash bros. for Wii U, I forgot about arduino for a while, not good. What I would usually say is:
"GAME BEING RELESED NOVEMBER 24th", but that may not be enough time to finish even the demo version, so, to be safe, I'm setting it back by a week. Hope you understand
.
Last edited by
desgroup on Mon Jan 05, 2015 2:37 am, edited 1 time in total.
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desgroup
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by desgroup » Mon Jan 05, 2015 2:36 am
Sorry for the delay, I got a big unexpected trip to Brazil, during that time I added kirby into the game via VNC server, but then my computer crashed, sorry
, even if nobody cares about this project anymore. But anyway I've been working on a trailer on my NVIDIA SHIELD so that should come out soon. Not saying that for the game, but everything should be set in 2-6 weeks.
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desgroup
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by Quirby64 » Mon Jan 05, 2015 3:42 am
Did I hear Kirby?
Well, I was excited before despite not posting, but now I'm hyped.
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Quirby64
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by Skyrunner65 » Mon Jan 05, 2015 10:01 am
I'm sorry to bother you, but what exactly is ready in your pre-alpha?
I still care
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Skyrunner65
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by desgroup » Mon Jan 05, 2015 1:44 pm
Pre-alpha, It's a word I kinda took for some other indie games, It's when they refer to a game that can't really be considered an alpha due to the extremely early stage in development. Like DOS. By now it's probably in alpha because I added the Character select screen and all the sprites I would ever need during the trip via VNC before my computer crashed.
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desgroup
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by Skyrunner65 » Mon Jan 05, 2015 4:20 pm
Do you have any pictures of the game (whether in-game or not)?
Also, how many characters?
Idea for Abilities:
- Code: Select all
//Kirby could swallow others and make his ability integer equal to theirs, but you would have to make the other's abilities like this:
volatile int ability 0 //or something default
if (ability = 0) {
//Default stuff
}
if (ability = 1) {
//code for ability
}
// and so on.
void swallow() {
//sucking code
if (gb.buttons.pressed(BTN_DOWN)) {
ability == enemyability;
}
}
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Skyrunner65
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