Hello, to start off let me explain a bit about myself.
I am in love with fishing in video games. From little minigames, to professions in RPG's. One of my favorite fishing implementations in games is found in Legend of Zelda: Link's Awakening. It's a completely optional, easy to play game, which although isn't very rewarding (After you get the piece of heart), I still find fun.
I thought this game would be perfect to emulate on a Gamebuino, problem is, I have absolutely zero experience with Arduino, and there is much to learn. I created this 40 image gif to show a bit of what I'm looking to create. Obviously I'll start with the basics and work up from there, but hopefully after a while I will have a full emulation of Link's Awakening's Fishing minigame.
The pink is the normal background. The dark green is black, the light green could be grey (If I could figure out how to do three colors), the water could be alternating black and grey (Once again, if three colors is possible).
You would cast the line with A, sending it further out or in by pressing the <- or -> buttons.
Press A to reel in the fish (Runts being easier to reel than Lunkers), until caught.
There's a lot of optional things I could add in, but these are simple controls.
---
That being said I haven't started work yet, I just did designing today and made these sprites, having no graphical intuition at all, I'm pretty proud of them so there's that.
Hopefully classes wont overwhelm me with work and I'll be able to code up something, at least a title screen, soon. I'll update and edit this post with any and all updates.