Advice on general approaches or feasibility and discussions about game design
by rodot » Fri Jan 09, 2015 5:26 pm
I solved the problem of the balls getting stuck, it came from the normal vector of the collision being in the opposite direction in some conditions.
Arrh, now I want to program a
Karrom. Dammit.
- balls.gif (142.66 KiB) Viewed 2273 times
Edit: I connected my Arduino to an ADXL345 accelerometer module for the balls to move when the Gamebuino is tilted... see
this topic.
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rodot
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by frakasss » Fri Jan 09, 2015 7:01 pm
Awesome!! Thanks a lot!
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frakasss
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