UFO race 2P

Advice on general approaches or feasibility and discussions about game design

Re: UFO race 2P

Postby rodot » Fri Jan 09, 2015 5:26 pm

I solved the problem of the balls getting stuck, it came from the normal vector of the collision being in the opposite direction in some conditions.
Arrh, now I want to program a Karrom. Dammit.

balls.gif
balls.gif (142.66 KiB) Viewed 2267 times


Edit: I connected my Arduino to an ADXL345 accelerometer module for the balls to move when the Gamebuino is tilted... see this topic.
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Re: UFO race 2P

Postby frakasss » Fri Jan 09, 2015 7:01 pm

Awesome!! Thanks a lot! :D
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