Bomberman 2 players and single player

Advice on general approaches or feasibility and discussions about game design

Bomberman 2 players and single player

Postby clement » Fri Dec 19, 2014 10:12 pm

This is a Bomber man clone,

You can play alone or two.

Image


Change liste :
    -Single player mode
    -Dude IA
    -Shake screen on bombe explode (code of crabator)
    -Less bug
    -More bug

TODO
    -Refactoring Code because it is very dirty :?
    -Add sound effect
    -Cool game over screen 1p and 2p
    -Cool title screen
    -Power up in destryed case
    -less bug

For play/fork/debug it : https://github.com/Clement83/Bomber/

Direct download of the zip
https://github.com/Clement83/Bomber/archive/master.zip


[Original Post]

For the holidays i can't play bomber man with my daugter in my cab... :cry:

to remedy at this problem, i code a quick and dirty 2 players bomber man for gamebuino.

He have a lot a bug, and little fonctionality...

but its woks :
Image

For play/fork/debug it : https://github.com/Clement83/Bomber/

Enjoy :D
Last edited by clement on Sat Dec 27, 2014 5:32 pm, edited 2 times in total.
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Re: Bomberman 2 players

Postby Drakker » Fri Dec 19, 2014 11:13 pm

Nice job, Bomberman is a great idea, I love that game!

Looks like the game is coming along very well, but I would suggest that you put a lot more particles in the explosions, these few pixels will hardly be visible on most Gamebuino displays...
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Re: Bomberman 2 players

Postby Quirby64 » Sat Dec 20, 2014 4:03 am

Once I get my GB, I need to play this so much. .o.

Anyways I made some sprites to help with the test graphics, if you want (Originals ripped by Ragey)
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Re: Bomberman 2 players

Postby rodot » Sat Dec 20, 2014 9:04 am

Drakker wrote:Nice job, Bomberman is a great idea, I love that game!

Looks like the game is coming along very well, but I would suggest that you put a lot more particles in the explosions, these few pixels will hardly be visible on most Gamebuino displays...


I totally agree with both your points:
It's great to see ports of these good old game, and hurray for the multiplayer capability :D
And yeah, you should add more particles, because they will be barely visible because of the screen persistence. I don't know if you are aware of that, but Myndale's simbuino emulator support persistence rendering, so you get a better idea of what it will look like. Maybe some artist on the forum could draw you cool animated explosions ? :P I was about to suggest you to add backlight flickering when there is an explosion on the screen (like I did in Crabator with the RPG launcher), but there is so many explosions in bomber man that people are going to have epileptic seizures playing your game. One solution could be to make the flicker proportional to the number of cells exploding. Whatever, just my 2 cents. I can't wait to try the finished version :)
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Re: Bomberman 2 players

Postby clement » Sat Dec 20, 2014 5:14 pm

I code it in 3 hours just for be able to play with my daugther during chrismast holliday.

On my two gamebuino the explosion particule are visible.

It 4*4 tiles, if a artist can draw explosion I can integrate it as i will integrate bomber man sprite of quirby64.

Thank for your comments
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Re: Bomberman 2 players

Postby clement » Sat Dec 27, 2014 4:37 pm

On the Advice of Drakker and Rodot I change particule explosion by sprite.

Change liste :
    -Single player mode
    -Dude IA
    -Shake screen on bombe explode (code of crabator)
    -Less bug
    -More bug

TODO
    -Refactoring Code because it is very dirty :?
    -Add sound effect
    -Cool game over screen 1p and 2p
    -Cool title screen
    -Power up in destryed case
    -less bug

For dl game see first post it is updated !
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Re: Bomberman 2 players and single player

Postby honolulu » Sat Dec 27, 2014 4:54 pm

Great ! Thx
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Re: Bomberman 2 players and single player

Postby clement » Tue Dec 30, 2014 9:18 am

Progress bomber games :

Refactoring of the code.

Create multiple .ino for more lisibility.

Change title screen :
Image

Change game over screen :
Image

and create a screen for view the actual score :
Image

TODO list :
    -Add sound effect
    -Power up in destroyed case
    -less bug

For dl game, see first post it is updated !
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Posts: 161
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