Smash and Crash

Advice on general approaches or feasibility and discussions about game design

Smash and Crash

Postby Skyrunner65 » Mon Feb 16, 2015 6:15 pm

This may or may not be expanded on, but here we go:
Smash & Crash!
Dodge meteors!
Jump around!
See how long you've lasted!
Gameplay.gif
Gameplay.gif (253.2 KiB) Viewed 10953 times

Download
Last edited by Skyrunner65 on Mon Aug 10, 2015 4:34 pm, edited 3 times in total.
User avatar
Skyrunner65
 
Posts: 371
Joined: Thu Mar 20, 2014 5:37 pm
Location: NC,USA

Re: Smash and Crash

Postby Skyrunner65 » Mon Feb 16, 2015 9:34 pm

Added in Arrows and a second platform.
Crouching is also a thing now, but it will be refined soon.
User avatar
Skyrunner65
 
Posts: 371
Joined: Thu Mar 20, 2014 5:37 pm
Location: NC,USA

Re: Smash and Crash

Postby Skyrunner65 » Thu Feb 19, 2015 8:17 pm

- Updated graphics a bit
- Made a logo
- Changed "Back to Title Screen" into "Change Game"
- Made the meteors a bit slower
- Added "Press B" to death screen

Anyone got any suggestions?
User avatar
Skyrunner65
 
Posts: 371
Joined: Thu Mar 20, 2014 5:37 pm
Location: NC,USA

Re: Smash and Crash

Postby Skyrunner65 » Fri Apr 03, 2015 12:14 am

Woah! I haven't worked on this in a month? Jeez. :?

Changes:
  • Crouching is fixed
  • Custom Title Screen has been added
  • Boundaries have been added
  • Changed some wording

Two things:
1. Is this good enough to go onto the Games page?
2. Anyone know what to do for jumping? Right now it just adds to his Y position.
User avatar
Skyrunner65
 
Posts: 371
Joined: Thu Mar 20, 2014 5:37 pm
Location: NC,USA

Re: Smash and Crash

Postby Atomic » Mon May 25, 2015 2:23 am

Anyone know what to do for jumping?


This is a late reply but if you are still stuck on this question:

Make another variable for vertical inertia. When the jump button is pressed, set the variable to a negative number. When the player touches the ground, set the variable to zero. Every frame, add 1 to the variable, and add the variable to the player's Y position.

For example:

Code: Select all
if(gb.buttons.pressed(BTN_A)) player_y_inertia = -4;
player_y += player_y_inertia;
player_y_inertia += 1;
// Do some collision checking
if(player_is_touching_ground) player_y_inertia = 0; // Just for example
Atomic
 
Posts: 13
Joined: Sat May 16, 2015 11:27 am

Re: Smash and Crash

Postby Skyrunner65 » Mon Jul 13, 2015 1:42 pm

Thanks to Atomic, I've made the Jumping smoother!
I've also added a frame counter.
And changed the sprite of the character a little, but does that really matter?

If anyone is wondering where I've been for 3 months, I've been getting a better computer!
Also, I kinda sorta forgot about the forums (I forget a lot of things, sorry!).
But, now I'm back, I guess.
User avatar
Skyrunner65
 
Posts: 371
Joined: Thu Mar 20, 2014 5:37 pm
Location: NC,USA

Re: Smash and Crash

Postby EatMyBlitch » Fri Aug 07, 2015 4:16 pm

please do put it on the game page looks awesome!!! :lol: :lol:
EatMyBlitch
 
Posts: 76
Joined: Tue Dec 23, 2014 4:29 pm
Location: Netherlands

Re: Smash and Crash

Postby Skyrunner65 » Sat Aug 08, 2015 1:28 am

I don't feel it's good enough to be called a game.
If you've tried out the game, it's not very playable.

EDIT: Made an Update!

-Added Disaster switching.
-Added Flooding.
User avatar
Skyrunner65
 
Posts: 371
Joined: Thu Mar 20, 2014 5:37 pm
Location: NC,USA

Re: Smash and Crash

Postby EatMyBlitch » Sat Aug 08, 2015 7:44 am

Well its your choice :)
EatMyBlitch
 
Posts: 76
Joined: Tue Dec 23, 2014 4:29 pm
Location: Netherlands

Re: Smash and Crash

Postby Skyrunner65 » Sat Aug 08, 2015 6:28 pm

Hooray! Another update!

  • There is a pause menu!
  • Removed Multiplayer(Would've been a Nightmare to make.)
  • I thought the Flooding was impossible to dodge, so I changed it to a Ball disaster!
  • Running is probably important, so I've added that.
  • Added controls to get rid of confusion.
  • (Tried to add) more randomization.
  • Made things a little harder.

I think that I should get more maps in sometime. :lol:
User avatar
Skyrunner65
 
Posts: 371
Joined: Thu Mar 20, 2014 5:37 pm
Location: NC,USA

Next

Return to Project Guidance & Game development

Who is online

Users browsing this forum: No registered users and 20 guests

cron