Sat Mar 14, 2015 6:40 pm
Sat Mar 14, 2015 7:04 pm
Sat Mar 14, 2015 10:22 pm
erico wrote:Looks very polished by those menu/piece animations!
Thu Mar 19, 2015 6:37 pm
Sat Mar 21, 2015 1:19 am
Sorunome wrote:Just tried it out on real hardware and it works well
Except when you flash back the sd card loader and re-flash the 2048 image the eeprom isn't saved :/ (i was at 1024 )
EDIT: apparently the save also gets lost if you simply turn off and back on
Tue Mar 24, 2015 8:30 pm
boolean isValidGame() {
char id[sizeof(GAME_ID)];
for (int x = 0; x < sizeof(id); x++)
((uint8_t*)&id)[x] = EEPROM.read(x);
return strcmp_P(id, GAME_ID) == 0;
}
Tue Mar 24, 2015 9:58 pm
Tue Mar 24, 2015 10:29 pm
Wed Mar 25, 2015 2:19 am
Wed Mar 25, 2015 7:46 pm