Advice on general approaches or feasibility and discussions about game design
Thu Apr 16, 2015 3:56 am
Two things:
First, nice Menu screen.
Second, I was referring to the side-scrolling shoot em' up that Rodot is(was?) making.
Thu Apr 16, 2015 10:53 am
Thx for the menu quirby.
I've post the code on git hub :
https://github.com/Clement83/StickFighternow we can move, and fight and do KO the dude IA Fighter!
And we can crash the game if you win !! (is not a bug is a feature (or not)).
I don't release a binary for now if you want test it, compile it.
++
Fri Apr 17, 2015 12:34 am
Oh my.
This looks great, clement! This is the first (I think?) fighting game on Gamebuino, so congrats on that as well!
Also, fastest fighting game of the year
Fri Apr 17, 2015 11:01 am
Quirby64 can you Write "P1 KO", "P2 KO" with the same font of "TIME UP" and "FIGHT" , please?
It s for pause between two round.
thx for your help
Fri Apr 17, 2015 10:22 pm
Hopefully that looks nice
Mon Apr 20, 2015 8:06 am
Hi all!
This week end I implement the multiplayer part of the game. It is not a simple part......
but I can play stick fighter with my two gambuino now!
the game is (very) confused, i need to fix this point.
Change list :
- Multiplayer game
- More agressive IA
- rotating menu game
Tue Apr 21, 2015 8:10 pm
hi
I post the first release of the binary.
it is on github in subfolder bin :
https://github.com/Clement83/StickFighter/archive/master.zipthe Credit with double IA fight :
the game include :
- Fight versus IA or friends
- Kick are powerful but slow
- Puch are less powerful but fast
- if you go backward you protect your Fighter. if the other attack when you protec then he can't attack in short time
- and more awesome feature !
I woul like to add the combo For lunch fire ball.
[Edit] it 's done !
Sat Apr 25, 2015 6:44 pm
Oh my nerp, the game is more or less become my favorite.
I looked through the code to see if I could debug anything, but nope, I don't understand most of it
Sat Apr 25, 2015 7:03 pm
Thanks for the post
If you have a bug, repport it's to me , I fix it rapidly!
Sat Apr 25, 2015 7:54 pm
Very cool!
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