Advice on general approaches or feasibility and discussions about game design
by shwisha » Sun May 24, 2015 10:42 pm
I have an understanding of programming in C, variables, if then, loops, etc... I've never really applied them beyond basic console input output.
I've played around with modern game development platforms like unity and stencyl but I feel even those are more complex. I'm actually drawn to the gamebuino because of it's limitations.
What do you recommend (similar languages, tutorials, learning tools) to someoen like me. Someone who hasn't really built a game from the ground up but seems the gamebuino as a chance to make retro style games.
Right now there doesn't seem to be a ton of tutorials for the gamebuino so what similar dev kits/tutorials would you recommend?
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shwisha
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by Atomic » Sun May 24, 2015 11:37 pm
Download the Arduino software (
http://www.arduino.cc/), and the Gamebuino libraries and emulator from the wiki here. There's a bunch of example code you can tinker with. I'm using the latest Arduino version and I couldn't get the Gamebuino hardware profile to install, but I can still compile using the Arduino Uno profile and the .HEX files work with Simbuino.
I don't know of any ground-up game tutorials, but at some point you will benefit from knowing some design patterns. This page explains it pretty well:
http://gameprogrammingpatterns.com/state.htmlJust search for Programming Design Patterns and you will find a lot of resources.
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Atomic
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by shwisha » Mon May 25, 2015 6:28 am
Atomic wrote:I don't know of any ground-up game tutorials, but at some point you will benefit from knowing some design patterns. This page explains it pretty well:
http://gameprogrammingpatterns.com/state.htmlJust search for Programming Design Patterns and you will find a lot of resources.
Thanks!
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shwisha
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by rodot » Thu May 28, 2015 6:25 pm
I've read that e-book, that's a great one
You could also look at the Gamebuino examples (see
Learning page), or other people source code to see how the structured it. But beware it's sometimes quick and dirty (I know what I'm talking about >_<)
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rodot
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by BurningSushi » Fri Jun 05, 2015 9:57 am
I've just bought that now on that recommendation, it's actually quite a funny book (whilst also being great for improving your code architecture)!
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BurningSushi
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