[WIP] Robo-Sushi, a Robotron-inspired shooter

Advice on general approaches or feasibility and discussions about game design

[WIP] Robo-Sushi, a Robotron-inspired shooter

Postby BurningSushi » Tue Jun 23, 2015 7:55 pm

I'm working on a Robotron-inspired shooter. The story is that you're an escaped human in an underground sushi factory, where the robots make sushi out of people. You need to shoot robots to advance using the lift through levels in an attempt to get to ground level (quick heads up, this is an arcade survival game and there isn't an end!). Shoot all the grunts to activate the lift, and get as far as you can!

*NEW* v1.2 notes:

- New splash screen (thanks, Erico!)
- New .inf file to explain the controls better
- Grunt art and animation updated
- Added new enemy type: Sentries
- Added a paralysis status to player
- Moar UI tweaks

v1.1 notes:

- Added new enemy type: Rhinos
- Added strafe lock
- Added bombs
- Added shield for a free hit that recharges every level
- New splash screen
- New end screen
- Added new control system
- Adjusted enemy spawning to make it slower giving
- UI tweaks

You can try out the in-development version here: https://www.dropbox.com/sh/z8jzp0f33nnf ... ulTSa?dl=0

Controls:

A (press) - Shoot
A (hold, release) - Bomb
B (press) - Strafe toggle
B (hold, release) - Teleport


Image

Bomb:
Image

Strafe:
Image

Teleport:
Image

Level Up:
Image

Everything:
Image

Image
Last edited by BurningSushi on Mon Jul 13, 2015 11:08 am, edited 3 times in total.
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Re: [WIP] Robo-Sushi, a Robotron-inspired shooter

Postby Sorunome » Tue Jun 23, 2015 10:12 pm

The story is....weird....humans don't consist of fish O.O


Anyways, it is looking nice so far! :D
Random stuff I make: https://www.sorunome.de
Also you just lost THE GAME
Keep calm and fox on!
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Re: [WIP] Robo-Sushi, a Robotron-inspired shooter

Postby BurningSushi » Tue Jun 23, 2015 10:48 pm

Tell the robots that......I think something went wrong with their programming XD

Thanks, and all feedback is welcome!
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Re: [WIP] Robo-Sushi, a Robotron-inspired shooter

Postby rodot » Wed Jun 24, 2015 7:27 am

Nice, I love the transition between levels.

PS: topic moved to "game development"
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Re: [WIP] Robo-Sushi, a Robotron-inspired shooter

Postby BurningSushi » Thu Jun 25, 2015 3:34 pm

Cheers, wasn't sure where to put it XD
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Re: [WIP] Robo-Sushi, a Robotron-inspired shooter

Postby erico » Thu Jun 25, 2015 7:50 pm

Quite a Berserk! ;)
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Re: [WIP] Robo-Sushi, a Robotron-inspired shooter

Postby frakasss » Fri Jun 26, 2015 6:15 am

by erico » Thu Jun 25, 2015 7:50 pm

Quite a Berserk! ;)


INTRUDER ALERT! THE HUMANOID MUST NOT ESCAPE! :)
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Re: [WIP] Robo-Sushi, a Robotron-inspired shooter

Postby erico » Fri Jun 26, 2015 1:11 pm

It did speak didn´t it? :D

Here a mock intro.
ROBO SUSHI big.png
ROBO SUSHI big.png (144.63 KiB) Viewed 1483 times


Here the real size.
ROBO SUSHI.png
ROBO SUSHI.png (18.52 KiB) Viewed 1483 times


Done quite quick, so things are not that balanced, title, jagged lines, etc, bla bla.
Last edited by erico on Fri Jun 26, 2015 10:36 pm, edited 1 time in total.
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Re: [WIP] Robo-Sushi, a Robotron-inspired shooter

Postby erico » Fri Jun 26, 2015 8:27 pm

Also, how does the teleport work? does it travel a fixed distance or does it go as you hold the button or does it warp auto to an empty space if there is one?
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Re: [WIP] Robo-Sushi, a Robotron-inspired shooter

Postby BurningSushi » Fri Jun 26, 2015 10:58 pm

That intro looks awesome dude! They look kinda awesome as samurai :D

The teleport works a set distance away, a little tweak I'm going to make is that it teleports closer if you're closer than the boundaries allow. Is there something you don't get with it? It was something I did in a couple of hours really but it was so cool I wanted to do something with it ;)
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