Game and Watch Games

Advice on general approaches or feasibility and discussions about game design

Re: Game and Watch Games

Postby erico » Wed Jul 01, 2015 10:24 pm

awesome101 wrote:I'm not too sure about how I'm going to implement the ball physics such as making it going around in a semicircle around the player.


You don´t actually need physics but timing for that, when to display.
Most of older gamewatches had horrible physics, maybe that is a front to improve?
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Re: Game and Watch Games

Postby Quirby64 » Wed Jul 01, 2015 11:04 pm

Whoa! I'm gone for nearly 2 hours and suddenly 8 more replies! Better get the ball rolling on my spriting... ;) (Pun : Necessary)
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As for Donkey Kong...We might have to do what Game & Watch Gallery 2 Did with switching screens, and probably in vertical mode as well.
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Re: Game and Watch Games

Postby awesome101 » Wed Jul 01, 2015 11:14 pm

Actually, we could just scroll the screen up to display the entire level for donkey kong.
And keep up with the awesome sprites! They look awesome!
P.S.
I'm going to actually work on ball on Saturday so I might be off the forum until then.
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Re: Game and Watch Games

Postby awesome101 » Thu Jul 02, 2015 3:37 pm

Hey quirby64 what image editor are you using?
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Re: Game and Watch Games

Postby Quirby64 » Thu Jul 02, 2015 7:37 pm

I use GIMP, it's the best image editor around imo :)
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Got the 1st half of DK done...This was as hard as Mario's Cement Factory, so much stuff on one screen... :?
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Re: Game and Watch Games

Postby awesome101 » Fri Jul 03, 2015 1:17 pm

Hey Quirby64 I'm going to work on ball tomorrow and I might finish it on Sunday.
Do you have all the sprites done for ball?

Edit: How big are the tiles and how big is the player In donkey kong?
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Re: Game and Watch Games

Postby awesome101 » Fri Jul 03, 2015 2:12 pm

Hey guys, I have a rtc module and I'm thinking about adding it to the games so they can have the time displayed.
Tell me what you guys think
Thanks
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Re: Game and Watch Games

Postby Quirby64 » Sat Jul 18, 2015 8:44 pm

So how goes the work on Ball? :)
As for the RTC module, you could make it an optional feature for those with it. :P
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Re: Game and Watch Games

Postby awesome101 » Sat Jul 18, 2015 9:12 pm

Hey Quirby, I finished ball but I didn't want to make it public because the physics is horrible. I am working on pokeuino though.(A Pokemon clone)
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Re: Game and Watch Games

Postby frakasss » Mon Jul 20, 2015 6:08 am

Hey Awesome101!
Never give up! :D
Don't hesitate to share it as WIP project! Guys here will probably have ideas to improve stuff and make the game alive!
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