Advice on general approaches or feasibility and discussions about game design
by EatMyBlitch » Sat Aug 08, 2015 11:14 am
Hello everyone,
I am starting my own game!!!
it is right now the most pre-alpha stage ever.
this is all for now:
pre-Alpha 0.1: i have got a ball bouncing and a square moving.
Alpha 0.7: collision added so now you die when touching the ball.(All credits to Summoner123)
beta 1.0: added hollow ball(catch ball), a score, and the hollow ball and the player bouncing of each other.
to-do list:
*Make the hollow ball spawn a new killer ball each 3 times you catch it.
*Maybe if i have some more time add a feature for the a and b button.
Last edited by
EatMyBlitch on Wed Oct 21, 2015 9:12 am, edited 6 times in total.
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EatMyBlitch
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by EatMyBlitch » Sat Aug 08, 2015 11:37 am
So the idea is that your a block dodging a little ball.
But there is another ball that you need to catch.
you get 1 point per catch.
but every 3 times you catch it another killer ball comes after you.
the killer ball is just a 4*4 ball,
but the catch ball is a hollow 4*4 ball.
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EatMyBlitch
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by EatMyBlitch » Sat Aug 08, 2015 11:50 am
right now i just have a block and a ball
the ball moves and you can move around.
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EatMyBlitch
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by EatMyBlitch » Sat Aug 08, 2015 11:59 am
how do you get collision between the ball and the block?
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EatMyBlitch
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by Sorunome » Sat Aug 08, 2015 12:02 pm
Please refrain from multi-posting, edit your posts instead
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Sorunome
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by EatMyBlitch » Sat Aug 08, 2015 12:07 pm
Sorry
but how do i?
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EatMyBlitch
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by Sorunome » Sat Aug 08, 2015 12:09 pm
There's an edit button in the top-right corner of your posts
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Sorunome
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by EatMyBlitch » Sat Aug 08, 2015 12:21 pm
no how do i add collision
And how do i remove posts.
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EatMyBlitch
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by Sorunome » Sat Aug 08, 2015 12:22 pm
You can't remove own posts, only admins can.
Also, when posting code please wrap it in [code][/code] tags
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Sorunome
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by EatMyBlitch » Sat Aug 08, 2015 12:34 pm
well how do i add collision?
Last edited by
EatMyBlitch on Sat Aug 08, 2015 12:43 pm, edited 1 time in total.
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EatMyBlitch
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