Crazy car, a small casual game

Advice on general approaches or feasibility and discussions about game design

Crazy car, a small casual game

Postby babadu83510 » Sat Jan 16, 2016 10:49 pm

Hello, I wanted to share with you my new game Crazy Car :D
Is a bit basic but playable :)
The goal is to avoid obstacles and get the biggest score possible
Download the code and grab the hex and elf files here :
https://github.com/baptistepouget/CRAZY ... o/releases

EDIT: Now there are trees !
Attachments
ScreenshotCrazyCar.png
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Re: Crazy car, a small casual game

Postby clement » Sun Jan 17, 2016 9:55 am

Thx for the share.
I test it .

:)
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Re: Crazy car, a small casual game

Postby babadu83510 » Wed Feb 03, 2016 10:47 am

Okay so I made a small itch.io page for a better-looking presentation :)

http://pougetgames.itch.io/crazy-car
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Re: Crazy car, a small casual game

Postby babadu83510 » Fri Feb 05, 2016 11:03 pm

Okay so I updated the game and added more difficulty but could someone help me testing and tell me if when the game is on hard / extreme, the nails (the small obstacles on the road) are visible on your gamebuino, because on mine i replaced the screen and I cannot change the contrast (that's weird) so it's a bit hard to see them, tell me if it's okay on your's please !

Edit forgot the link to download the new version :
https://github.com/baptistepouget/CRAZY ... s/tag/V1.2
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Re: Crazy car, a small casual game

Postby superfreaky » Sun Feb 07, 2016 5:08 am

I'll test it a soon as I get the chance. Looks good ;)
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Re: Crazy car, a small casual game

Postby babadu83510 » Sun Feb 07, 2016 3:16 pm

Okay so I tried to improve the visibility of nails but I can't test properly on my gamebuino :/ that would be great if you could test !
I also fixed the trees and added an INF file
https://github.com/baptistepouget/CRAZY ... s/tag/V1.3
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Re: Crazy car, a small casual game

Postby superfreaky » Tue Feb 09, 2016 1:58 am

It's as visible as the gamebuino can display fast moving images. Even on the extreme difficulty, I can consistently see and steer around the nails. However, only on the slow difficulty can I tell exactly what I'm avoiding. This is due to persistence, not contrast. Darker contrast seems to improve the visibility of obstacles, but makes the "ghost" worse as well. Overall, fun and surprisingly addictive game. :)
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Re: Crazy car, a small casual game

Postby superfreaky » Tue Feb 09, 2016 2:09 am

Wow. If you have a light contrast screen, I can see why there would be trouble. Everything becomes invisible!
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Re: Crazy car, a small casual game

Postby superfreaky » Tue Feb 09, 2016 2:19 am

Sorry to ramble, but I have one more useful thing to say. Is the car actually a truck? Because otherwise, it looks like it's driving in reverse.
And one last thing: the car should move and faster over time, progressively getting harder. Unless it already does, but I didn't notice if so.
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Re: Crazy car, a small casual game

Postby superfreaky » Tue Feb 09, 2016 2:40 am

Aaaaaaaaand back again. The optimum contrast is 64. Just thought I'd let you peeps know.
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