Hey Sorunome,
I registered on your website. Please grant me rights for the dev tools. Thanks
(My name is the name as here)
konbick wrote:Hey Sorunome,
I registered on your website. Please grant me rights for the dev tools. Thanks
(My name is the name as here)
Such differentiation already exists internally, as soon as you enter the tilemapper you will see that. I should (and will soon) add a way to create those categories / put sprites in themkonbick wrote:Hi all, hi Sorunome,
Could you create sections for the sprites, f.e. landscape, player, npc, enemies etc? That would make it easier to keep track of verything.
Enemies work differently, see belowMaking 8x8 sprites mochrome is not so easy. I created 3 kinds of enemies, can they be recognized?
I'm looking forward to them!I have some further ideas about gameplay etc. I will share my ideas later tonight.
I think 1-frame for enemies wouldn't look too good as it'll look so static then. However, enemies itself already work differently:edit: should all enemies have animations? (e.g. 2 frames, or is 1 frame okay, too?). And: for most enemies they would at least have two different direction to go and therefore have at least two sprites. Should both of these directions be saved under animated in one spritesheet?
Best,
Kon
Quirby64 wrote:Ah, I forgot about the note limit. Fear not though, Famitracker saves the day!
AKA I can transpose the songs up the right amount of notes, which is what I did to the new .ftm file :
https://www.dropbox.com/s/vgm2zouhamup0 ... G.ftm?dl=0
There's also 2 new songs in there!
On a side note, how would I do the square C-5 and F-5 Percussion in data? I'd like to help make data for the other songs to make it easier for you, but that's my only problem I'd have doing it...
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