[community project] RPG

Advice on general approaches or feasibility and discussions about game design

Re: [community project] RPG

Postby naed » Fri Jan 27, 2017 5:07 pm

The hard work was done by sorunome to be honest

The website tools make it easy to create maps and manage sprites

Although the story still needs working on, if your any good at sprites we could use some help :-)
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Re: [community project] RPG

Postby Sorunome » Fri Jan 27, 2017 5:21 pm

naed wrote:The hard work was done by sorunome to be honest
[...]

Nah, programming enemies still needs to be done, and that shouldn#t be too easy, since it's action-rpg like zelda or so
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Re: [community project] RPG

Postby naed » Wed Feb 01, 2017 12:17 am

Been playing around with some sprites and tilemaps

also been working on some enemy/character sprites

Would love to get this working on my Gamebuino to test how this looks on the actual hardware but am having some issues getting the custom libraries to work - any chance you could help me out and give me a push in the right direction, every time i try to add your current library it spits out an error saying invalid library
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Re: [community project] RPG

Postby Sorunome » Wed Feb 01, 2017 12:08 pm

You need to copy the GB_Fat and the modified gamebuino library to your library folder.
What is your exact error?

EDIT: you'll also need to update the DATA.DAT and defines.h file which are auto.generated from the website.
For that visit https://www.sorunome.de/gamebuino-rpg/create.php first to let the files being created, then you can find them:

defines.h: https://www.sorunome.de/gamebuino-rpg/defines.h
DATA.DAT: https://www.sorunome.de/gamebuino-rpg/DATA.DAT

You will also need to copy the SOUND.DAT file to your gamebuino.
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Re: [community project] RPG

Postby STUDIOCRAFTapps » Thu Feb 02, 2017 12:51 pm

If you want help for creating tilemap or sprite, ican do it!
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Re: [community project] RPG

Postby Sorunome » Thu Feb 02, 2017 1:00 pm

Any help is welcome!

I think what we really need is somebody, based on what piece of story we have already, create a rough outline of the overworld and start getting tilemaps done.

I was personally thinking of going large, making the overworld something like 16x16 tilemaps large (or bigger!)
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Re: [community project] RPG

Postby STUDIOCRAFTapps » Thu Feb 02, 2017 5:14 pm

I'll read the story. I thought the map of the overworld was already done... And what was the tool created for making map and tilemap?
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Re: [community project] RPG

Postby Sorunome » Thu Feb 02, 2017 5:37 pm

Custom tools, read up the first post, it tells you make an acc on my website to get access
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Re: [community project] RPG

Postby naed » Thu Feb 02, 2017 8:14 pm

The overworld had a map that was used in the demo videos in the first post... I've since added a few things but you could hardly call it an overworld more like a small part of it...

I've been slowly adding sprites in my spare time to improve the choices we have and testing a few things on the tilemaps but nothing major as we still lack a complete storyline

Please feel free to create an account at Sorunome's website and join in with some sprite/tilemap creation

**Edit**

Nice to see your working on a spritesheet editor
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Re: [community project] RPG

Postby Sorunome » Thu Feb 02, 2017 10:39 pm

naed wrote:[...]

Nice to see your working on a spritesheet editor

Aaaaand done with that! It should be pretty self-explanitory ^.^
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