superfreaky wrote:Is that the song from 101 starships?
Yes, I used it to test the sound engine, that's all. It'd be super awesome if somebody would be willing to compose songs for this!
superfreaky wrote:Is that the song from 101 starships?
Unfortunatly I didn't write anything for music, only for sprites :/superfreaky wrote:I may try actually figuring out how the development tools work for music and sprites.
Yup, l like it that way. Just, like, not too few fighting, either, like, it should also be not too easy on the fighting part, but complex puzzles are awesomesuperfreaky wrote:Creating enemies, I think not to many. What I want for this game is not to be primarily focused on fighting to carry the game, but more just quests and puzzles with some fighting. The game should start the player in the middle of the map(s) with paths leading in all directions, with lots of people asking for things. I think once you complete enough quests, you get a key to the other half of the game/story, but have the option of staying and finishing every side quest, as I think that would automatically give the game more replay value for most people. And a few secrets would be cool too!
Yeah, we kinda need artists >.<superfreaky wrote:My first enemy class (no sprite yet) is Guards. Logically enough, Guards stand in front of certain gates, and attack if you get too close, chasing you off screen. I haven't started making a sprite yet, any artists would be nice for this. Anyone?
superfreaky wrote:PS: good call editing the first post.
That's fine to me!superfreaky wrote:PPS: I think I'm gonna come up with a 2 syllable name instead of " Odnipar" because it just sounds too weird, and wizards seen to have 2 syllable names in general.
superfreaky wrote:PPPS: more RAM is better, I am not too bothered by no battery indicator or stuff like that. The battery is practically infinite anyway!
fade_to_white
set_map(2)
update_screen
fade_from_white
return_true
fade_to_white
set_player_pos(tilemap_1,2*8,2*8,focus,update)
fade_from_white
return(true)
define_vars(x,y,limit)
set_var(x,16)
set_var(y,16)
set_var(limit,32)
fade_to_white
set_player_pos(tilemap_1,x,y,focus,update)
fade_from_white
do
inc(x)
set_player_pos(x,y,focus,update)
while(lt(x,limit))
return(true)
superfreaky wrote:I assume you're wanting an ambient music theme? Or adventurous?
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