Re: [community project] RPG
Posted: Mon Jun 20, 2016 8:55 pm
I'd rather have the notes take up more data, all current tracks were quite below the 1024 bytes limit, so I think that that should be fine, as long as you don't use pitch slides all over the place (with that i mean like every note)Quirby64 wrote:Sorunome wrote:You can't pitch-shift, to save ram I removed that code from the library. However, the pitch-shift was literetally only about making every note only one higher/lower, so you might as well do that manually while putting the notes into the tracker.Quirby64 wrote:Yo ok, I didn't do the Story track because I'm not sure if I'd do it right, but I did do a shorter track, the Boss Prelude :
https://www.dropbox.com/s/5yjlvnfa17oir ... o.txt?dl=0
2 more things :
-The video did help, but how would I do pitch shifts (if possible) to make the square percussion / drums of the Famitracker versions?
Same goes for pitch and volume slide, you can just make your notes having a length of 1 and manually slide the pitch/volume with the command things.-Could you remove the Regular Battle / Dungeon code from the current GitHub thing (if it's there?), I realized I screwed up putting it in the tracker, having everything one octave above does not sound good in Famitracker. I'll try doing that again tomorrow.
You mean in create_data.py? Consider it done!
I tried editing the quote but i'm 2lazy, sorry. Also, thanks for removing that dungeon code, I'll get to work on creating the new data soon.
With the pitch slides, that's was I was actually referring to. Just mixed it up >.> However, I tried several variations of the square percussion using length-1 note shifts, and it sounds close to the original. However, wouldn't this make the songs take up way more data? Think of it this way - I could have note slides available to make square percussion, and only use one note of code (like the 0x0000 stuff). If I had to manually put down 4 length 1 notes to make one percussion sound, that would take up 4 times as much data. The boss battle track, for reference, has 127 square percussion notes. 127 x 4 = 508 = 4 times as much data.
tl:dr add note slides back, they would theoretically save more data
EDIT: My point is, a song is always 1024 bytes no matter what, if it is smaller the rest is just 0x0000