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Re: [community project] RPG

PostPosted: Thu Feb 09, 2017 11:04 am
by Awot
Hello,
i have acces to the tools and i d like to contribute with some sprites, what do you need so far ?
- items ?
- NPC ?
- Enemies ?

Re: [community project] RPG

PostPosted: Thu Feb 09, 2017 11:34 am
by Sorunome
I don't think we have any NPCs yet, and a large RPG without any would be, well, boring.

We don't have any enemies yet, either. Just keep in mind that the game is more an ARPG, so more zelda-like where the enemies actually walk around on the screen. For enemy design there is even more to do, though, such as figuring out how their attack patterns should look like etc.
If you also do the attack pattern stuff on enemies it would be great if you could do actual dev on the game, so that you'l need to set it up to compile for you so that you can do good tsting and thelike

Re: [community project] RPG

PostPosted: Thu Feb 09, 2017 4:49 pm
by Awot
ok,
could you explain the organisation of your sprite tool on your website ?
i see a lot of parts (sprite, .. ) were should i make Enemies sprite for example ?

also, for enemies sprites : i suppose we just make a side view and then the sprite will be flipped with the code ?

So for an enemy sprites we could make for example :
2 sprites of a walking enemy viewed from the leftside
2 sprites of a walking enemy going up
2 sprites of a walking enemy going down
1 sprite of the enemy attacking leftside
1 sprite of the enemy attacking going up
1 sprite of the enemy attacking going down

and for a NPC : it could be simpler like :
1 or 2 sprites of NPC viewed from the leftside
1 or 2 sprites of NPC going up
1 or 2 sprites of a NPC going down
but sometimes NPC doesn't move at all

what do you think ?
thanks

Re: [community project] RPG

PostPosted: Sat Feb 11, 2017 7:48 pm
by Quirby64
Ooh nice, this thread is alive again :)
https://www.dropbox.com/s/vgm2zouhamup0 ... G.ftm?dl=0
new version of the OST file, 4 new tracks in and not much else. You still have to open it with FT 0.5 Beta, right here :
http://forums.famitracker.com/viewtopic.php?f=4&t=173
\.o./

Re: [community project] RPG

PostPosted: Sat Feb 18, 2017 10:21 pm
by naed
Hey, I'm still working on this... Sorry for no update recently but I've been really ill as of late and had to take a break from everything

Re: [community project] RPG

PostPosted: Thu May 18, 2017 2:13 pm
by Awot
Hello,
Could someone share a compiled .HEX file of the game so far ? :)

Re: [community project] RPG

PostPosted: Wed Sep 06, 2017 2:27 pm
by Sorunome
Are people still interested in this?

I have to apologize at this point - i might have killed off the project myself by coding so much engine stuff and expecting story, music, etc. to roll in. I'd love to see an RPG for the gamebuino, and thus am very willing to push this project further, however, are people still interested in this?

Re: [community project] RPG

PostPosted: Wed Sep 06, 2017 4:10 pm
by STUDIOCRAFTapps
Sorunome wrote:Are people still interested in this?

I have to apologize at this point - i might have killed off the project myself by coding so much engine stuff and expecting story, music, etc. to roll in. I'd love to see an RPG for the gamebuino, and thus am very willing to push this project further, however, are people still interested in this?


Of course!

Re: [community project] RPG

PostPosted: Wed Sep 06, 2017 4:59 pm
by Sorunome
STUDIOCRAFTapps wrote:
Sorunome wrote:Are people still interested in this?

I have to apologize at this point - i might have killed off the project myself by coding so much engine stuff and expecting story, music, etc. to roll in. I'd love to see an RPG for the gamebuino, and thus am very willing to push this project further, however, are people still interested in this?


Of course!

Great! Is there anything you want to help on in development of this?

Re: [community project] RPG

PostPosted: Wed Sep 06, 2017 9:12 pm
by STUDIOCRAFTapps
Sorunome wrote:
STUDIOCRAFTapps wrote:
Sorunome wrote:Are people still interested in this?

I have to apologize at this point - i might have killed off the project myself by coding so much engine stuff and expecting story, music, etc. to roll in. I'd love to see an RPG for the gamebuino, and thus am very willing to push this project further, however, are people still interested in this?


Of course!

Great! Is there anything you want to help on in development of this?


I don't know. *Side note:* Maybe a discord server or something like that could help the development of Gamebuino games. Rodot, could you do that please?