Advice on general approaches or feasibility and discussions about game design
Thu Apr 17, 2014 12:40 pm
martinsustek wrote:...
Erico's image looks promising I wonder how will fully gray screen look like.
...
According to Myndale, 1 tone of gray is just about fine.
My mock has a few problems, going pure black and white for sprites against background if better for visual contrast on noticing quicker the overall position of things.
I´m using a 4x5 sprite size and that map is not quite tileable, so it is impossible to render the dots properly. It might look promising but it is flawed. Needs a lot more work. I think it may be possible to go 4x4 in a tile fashion. but it renders sprites quite small. Pac-mas is really tough to pull.
Thu Apr 17, 2014 1:58 pm
1 tone of gray is enough, but people are probably going to wish for 3 greys (D*** perfectionists).
Also, I like Erico's implementation.
Fri Apr 18, 2014 3:04 am
I believe going for pure B/W is the better choice design wise.
If scroll is a deed, you can point out-of-screen ghosts with an arrow.
Fri Apr 18, 2014 6:00 pm
I moved this topic from "Games Gallery" to "Project Guidance" as it's about a game development more than an (at least partially) working game. Hem, I should have done that earlier, I'm not used to moderate a forum yet
Sat Apr 19, 2014 10:52 am
Here's my vertical version of the maze. Fits quite well on the rotated screen.
Last edited by
yodasvideoarcade on Sat Apr 19, 2014 11:54 pm, edited 1 time in total.
Sat Apr 19, 2014 11:02 pm
... and here's a more authentic vertical version, this would need vertical scrolling, since it's 95 pixels high. But looks much better, since the sprites can be 5 x 5 pixels.
Sat Apr 19, 2014 11:24 pm
That second one looks awesome. Actually they both do, but the second one would be my personal preference.
Sat Apr 19, 2014 11:25 pm
Both are great! But there is nothing wrong with rotating the Pacman field. You can use your vertical version and flip Pacman and the ghosts so that they are in the right direction when playing horizontally. It will still be the same game.
Mon Apr 21, 2014 2:53 am
While on the pac-man mood, check this article here for super inspirations:
http://home.comcast.net/~jpittman2/pacm ... ssier.htmlReally great set of infos.
Mon Apr 21, 2014 8:03 am
Cool, really interesting article... I never realized Pac-Man was not just a "simple arcade game".
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