Advice on general approaches or feasibility and discussions about game design
by SerMagnas3 » Sat May 17, 2014 6:12 am
which monsters need to be redrawn, and i can get started on that
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SerMagnas3
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by adekto » Sat May 17, 2014 6:50 am
- redo.png (20.73 KiB) Viewed 5416 times
these are ontop of the list or redo's
also a heads up they sude always face towards the left downso they look at there enemy
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adekto
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by Drakker » Sat May 17, 2014 12:21 pm
8x10... the cat's out of the bag.
Still, great job. I wouldn't draw other directions unless you plan to have them walk around. Beside, you can load only the needed characters sprites when you load a new area, so you don't need them all in memory all the time.
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Drakker
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by adekto » Sat May 17, 2014 1:02 pm
wel thats the iseu i think that map sprites and charecters are going to be in flash and map data monster text are all going to be handled via sd read, reasoning bieng u always show the map for the most part of the game
but this is prety abitius already, so maybe only player charecter has 4 derectional sprites
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adekto
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by SerMagnas3 » Sat May 17, 2014 4:57 pm
Rough Redraw of Nr-25, the head kinda looked like an ant eater, so that's what i went for.
By no means final, unless you want it to be
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SerMagnas3
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by adekto » Sun May 18, 2014 5:25 pm
i like it, but il wait until u think its final
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adekto
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by Natothedestroyer » Tue May 20, 2014 7:50 pm
Hey new member here, just a quick redraw of the wizard guy if its good enough
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Natothedestroyer
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by aviel » Thu May 22, 2014 1:24 pm
Wow I thought I will start with something simple since I have zero experience with pixel-drawing (actually, with drawing, generally...) but this appears to be way more difficult than I thought! 8X8 is quite a challenging resolution.... I Think i'll stick with the programming part...
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aviel
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by adekto » Thu May 22, 2014 4:23 pm
wel its nice to see you try, not sure why we would need potions but il see where i can add them in
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adekto
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