Advice on general approaches or feasibility and discussions about game design
by SerMagnas3 » Sat May 10, 2014 7:32 pm
Yeah! and feel free to draw as much as you want!
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SerMagnas3
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by knotfold » Sun May 11, 2014 4:23 am
cool. here is another one i was working on. need to finish the shading and fix the head
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knotfold
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by MrBouh » Sun May 11, 2014 2:55 pm
Hey there, I was actually thinking about such a game. So i'm pretty happy someone thought to bring it to life.
Here is a suggestion of an art monster concept :
It would be called "Bagus", and be a normal type.
Good luck with your game !
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MrBouh
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by SerMagnas3 » Tue May 13, 2014 11:59 pm
Nr-54 redraw
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- BMSprite-nr54 redraw.png (532 Bytes) Viewed 5348 times
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SerMagnas3
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by SerMagnas3 » Fri May 16, 2014 2:25 am
The art section seems to be pretty empty recently, maybe its because we don't really have a goal? i think right now we should focus on redrawing the already submitted ones, solidifying the art style, before we make new ones.
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SerMagnas3
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by adekto » Fri May 16, 2014 6:10 am
i have asked (pm) a couple of people but they haven't come on this tread yet
there are 3 must be done by this month things, that include's 8x8 tiles 8x10 characters and a redo on the monsters
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adekto
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by adekto » Fri May 16, 2014 8:38 am
here i just like to share the current tile map
now i know that gamebuino wont support tilemaps but its easy to create maps using tiled with this one
people who like to create same maps with this u can with
tiledhere are the settings if u add a new tileset the size sude be 8x8px and keep the map max size under 64x64 tiles (preferably under 32x32 for inside buildings)
the map u draw will be like only a town or a route not an overworld
have fun and if u want to add any tiles plz post them and il see how we can add them
also for the moment there no guidelines on how a building sude look, thats why im asking you do be creative
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- tilemapVer2.png (4.83 KiB) Viewed 5317 times
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adekto
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by adekto » Fri May 16, 2014 8:32 pm
here's are a few charecter designs
- char_design.png (17.64 KiB) Viewed 5300 times
scaled up to show u better
- char_design_scaledUp.png (17.81 KiB) Viewed 5300 times
from left to right:
vilian, protagonist, scientists, father, robot, guards, girl
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adekto
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by Drakker » Sat May 17, 2014 1:50 am
Wow, very good job on those characters! 8x8 characters are hard to draw and tend to all look the same, and yet all of them look unique. That's some mad pixel work. =)
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Drakker
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by adekto » Sat May 17, 2014 4:11 am
thx
i do feel there not all perfect (also there 8x10 just for that little added detail)
by all means have a shot at charecter design
im actualy not sure if we sude have multiple spritest for them to face all derections (takes more memory and might make charecters blend to much in background)
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adekto
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