IMPORTANT: SD card loader filenames

Advice on general approaches or feasibility and discussions about game design

IMPORTANT: SD card loader filenames

Postby inversesandwich » Wed May 14, 2014 9:34 pm

Just a friendly reminder that for your games to work with the SD card loader, make sure the files are named in the 8.3 standard - maximum of 8 characters for the filename, and max of 3 for the extension (which should only be .hex anyway). Hope this helps someone :) !
User avatar
inversesandwich
 
Posts: 32
Joined: Sat Apr 19, 2014 10:34 pm
Location: United Kingdom

Re: IMPORTANT: SD card loader filenames

Postby Myndale » Wed May 14, 2014 10:12 pm

inversesandwich wrote:(which should only be .hex anyway).!


Quick clarification: the file names are case-sensitive and the extension must be upper-case i.e. .HEX.

The .EEP extension works as well. It's normally used for programming the EEPROM but it's functionally no different, so you can rename hex files to .EEP and the boot loader will load them fine. You can load them by calling the boot loaders load_game() function but they don't get listed by the loader app, so that provides another (simpler) option for breaking your games up into smaller modules.
Myndale
 
Posts: 507
Joined: Sat Mar 01, 2014 1:25 am


Return to Project Guidance & Game development

Who is online

Users browsing this forum: Google [Bot] and 106 guests

cron