Advice on general approaches or feasibility and discussions about game design
by ripper121 » Thu May 22, 2014 8:28 am
Can we make pleas some Rules for Game development?
Design Rules:
- 84x48 pixel full screen (better smaller full screen size so its place for info bars)
- 64x28 game logo
- 8x8 pixel sprite
Colors (For image design in i.e. Paint):
- Grey R:190 G:190 B:190
- Black R:0 G:0 B:0
- White R:255 G:255 B:255
So its easier to develop software for the community and to modify other games.
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ripper121
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by adekto » Thu May 22, 2014 9:42 am
i agree we sude use a common color scale as much as possible
although the 8x8 sprite is very limiting
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by ripper121 » Thu May 22, 2014 10:44 am
So we can make a small medium and big sprite definition.
Small 4x4
Mid 8x8
Big 16x16
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by rodot » Thu May 22, 2014 10:55 am
Why do you want to standardize sprites as every game's needs are different?
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by ripper121 » Thu May 22, 2014 12:21 pm
Yes but Colors for the Imagefiles should be the same
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by erico » Thu May 22, 2014 1:32 pm
For a mock screen, maybe.
But in handheld, the gray dosen´t exist, it is black blinking.
I don´t see much of a reason for standards over all games except for a menu screen on gamebuino, like icons maybe.
If for a game that is team developed, then it is a must.
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by ripper121 » Thu May 22, 2014 1:57 pm
But for converters its better to have some standards.
Like my image converter, it generates 2 PROGMEM Sprites one for the Black and the other Grey.
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by erico » Thu May 22, 2014 2:56 pm
Oh, I see, you mean to convert a game to another arduino platform?
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by ripper121 » Thu May 22, 2014 7:09 pm
No, I mean if we create games in groups we need some rules that it work better.
So i.e bmp images that have 3 colors. Black is r0g0b0 white is r255g255b255 and grey r190g190b190.
So every created image can convert to the Gamebuino format easier.
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by adekto » Thu May 22, 2014 8:39 pm
wait why not just have a color picker if ur just worried on the conversion?
or just give the converted images?
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