Designe and other Rules

Advice on general approaches or feasibility and discussions about game design

Designe and other Rules

Postby ripper121 » Thu May 22, 2014 8:28 am

Can we make pleas some Rules for Game development?

Design Rules:
- 84x48 pixel full screen (better smaller full screen size so its place for info bars)
- 64x28 game logo
- 8x8 pixel sprite


Colors (For image design in i.e. Paint):
- Grey R:190 G:190 B:190
- Black R:0 G:0 B:0
- White R:255 G:255 B:255

So its easier to develop software for the community and to modify other games.
User avatar
ripper121
 
Posts: 224
Joined: Fri Apr 04, 2014 2:02 pm
Location: Germany

Re: Designe and other Rules

Postby adekto » Thu May 22, 2014 9:42 am

i agree we sude use a common color scale as much as possible

although the 8x8 sprite is very limiting
User avatar
adekto
 
Posts: 448
Joined: Tue Feb 25, 2014 9:47 pm
Location: belgium

Re: Designe and other Rules

Postby ripper121 » Thu May 22, 2014 10:44 am

So we can make a small medium and big sprite definition.
Small 4x4
Mid 8x8
Big 16x16
User avatar
ripper121
 
Posts: 224
Joined: Fri Apr 04, 2014 2:02 pm
Location: Germany

Re: Designe and other Rules

Postby rodot » Thu May 22, 2014 10:55 am

Why do you want to standardize sprites as every game's needs are different?
User avatar
rodot
Site Admin
 
Posts: 1290
Joined: Mon Nov 19, 2012 11:54 pm
Location: France

Re: Designe and other Rules

Postby ripper121 » Thu May 22, 2014 12:21 pm

Yes but Colors for the Imagefiles should be the same
User avatar
ripper121
 
Posts: 224
Joined: Fri Apr 04, 2014 2:02 pm
Location: Germany

Re: Designe and other Rules

Postby erico » Thu May 22, 2014 1:32 pm

For a mock screen, maybe.
But in handheld, the gray dosen´t exist, it is black blinking.

I don´t see much of a reason for standards over all games except for a menu screen on gamebuino, like icons maybe.

If for a game that is team developed, then it is a must.
User avatar
erico
 
Posts: 671
Joined: Thu Mar 27, 2014 9:29 pm
Location: Brazil

Re: Designe and other Rules

Postby ripper121 » Thu May 22, 2014 1:57 pm

But for converters its better to have some standards.
Like my image converter, it generates 2 PROGMEM Sprites one for the Black and the other Grey.
User avatar
ripper121
 
Posts: 224
Joined: Fri Apr 04, 2014 2:02 pm
Location: Germany

Re: Designe and other Rules

Postby erico » Thu May 22, 2014 2:56 pm

Oh, I see, you mean to convert a game to another arduino platform?
User avatar
erico
 
Posts: 671
Joined: Thu Mar 27, 2014 9:29 pm
Location: Brazil

Re: Designe and other Rules

Postby ripper121 » Thu May 22, 2014 7:09 pm

No, I mean if we create games in groups we need some rules that it work better.
So i.e bmp images that have 3 colors. Black is r0g0b0 white is r255g255b255 and grey r190g190b190.
So every created image can convert to the Gamebuino format easier.
User avatar
ripper121
 
Posts: 224
Joined: Fri Apr 04, 2014 2:02 pm
Location: Germany

Re: Designe and other Rules

Postby adekto » Thu May 22, 2014 8:39 pm

wait why not just have a color picker if ur just worried on the conversion?
or just give the converted images?
User avatar
adekto
 
Posts: 448
Joined: Tue Feb 25, 2014 9:47 pm
Location: belgium

Next

Return to Project Guidance & Game development

Who is online

Users browsing this forum: No registered users and 101 guests

cron