Advice on general approaches or feasibility and discussions about game design
by adekto » Fri Jun 13, 2014 7:26 am
wel im not quite sure it compiled fine with bytes to spare but wen i tryed to load it from the sd card it the laoding screen was on for a wile longer then usual and the backlight went off so i asume the max size for the compiler is not acurate wich is posible since of the bootloader
i was wondering instead of using the sd card and wearing it out wit constantly reading from it with a lib maybe a beter solution is posible by using the expansion module, i got a couple of eeprom laying around, what if i stream data from that? i realy think i need to separate all the graphics to a second chip
etherway im looking for any programmer to have a look and see for possible solutions
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adekto
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by ripper121 » Fri Jun 13, 2014 7:38 am
Its possible over i2c.
So a Graphic Chip (eeprom) is born ^^
There is already an discussion about it.
viewtopic.php?f=11&t=525
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ripper121
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by rodot » Fri Jun 13, 2014 7:39 am
The program size given by the compiler is exact. The RAM usage is an estimation.
Why don't you load your program using the USB cable ?
Reading from the micro SD card won't wear it, and you have virtually unlimited space!
I'd be glad to work on that project but I'm afraid I don't have time for now as I work on the Gamebuino itself :/
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rodot
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by adekto » Fri Jun 13, 2014 8:11 am
i see, yea i havent used the usb at all realy
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adekto
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by DFX2KX » Sat Jun 14, 2014 3:02 am
rodot wrote:No no no... You can use nested arrays. I'll write an example code today as I think that this is going to be useful in more than one game ^_^
Whaaaaat? (reads the code, several times)
Well, you had one thing right, that's useful for all sorts of games, including mine. Thanks for sharing that, Rodot. It's a good example of a nested array.
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DFX2KX
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by adekto » Fri Jul 18, 2014 12:59 pm
hi guys sorry that i havent been on much lately.
im actualy looking for any programers to work on this project that have actual experiance
big help would be for the dynamic loading of graphics from sd, im asuming that this project is better of using the new beta library
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adekto
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