Advice on general approaches or feasibility and discussions about game design
by treflip » Fri Jul 04, 2014 11:47 am
Well I did make a version where the header info is to the right. I see what Rodot was saying about the screen being so large width-wise and the frog being so small in comparison (84 vs 3)!
I thought that the empty space was a bit of a waste and I'm not that big on holding the GBO sideways to play... but I like your enthusiasm to see the game come to fruition! I am excited to play frogger now!
- Frogger/Menu on side
- Background_Working_Example_2.png (940 Bytes) Viewed 3494 times
p.s. oh and I changed the timer to a number, that way the player knows exactly how much time is left!
-
treflip
-
- Posts: 83
- Joined: Fri May 30, 2014 4:50 pm
- Location: Florida
by ripper121 » Fri Jul 04, 2014 12:19 pm
If someone else like to code it then do it ^^.
I do it when i have time but at the moment i have a lot of work to do.
-
ripper121
-
- Posts: 224
- Joined: Fri Apr 04, 2014 2:02 pm
- Location: Germany
by treflip » Fri Jul 04, 2014 4:38 pm
Oh take your time ripper. I don't care if I have to wait to play while you're busy! I just mess around in my free time too. That's why I haven't really made any games yet!
-
treflip
-
- Posts: 83
- Joined: Fri May 30, 2014 4:50 pm
- Location: Florida
by erico » Sat Jul 05, 2014 6:25 pm
Yep, for sure.
Me, am only giving a go at the gfx since I enjoy doing such.
I think the vertical won´t work that much...gave a quick go but am not too found of it.
- Attachments
-
- Buinogger.png (2.01 KiB) Viewed 3469 times
-
erico
-
- Posts: 671
- Joined: Thu Mar 27, 2014 9:29 pm
- Location: Brazil
-
Return to Project Guidance & Game development
Who is online
Users browsing this forum: No registered users and 6 guests