Bomber v2.0 by Limited

Advice on general approaches or feasibility and discussions about game design

Re: Bomber v2.0 by Limited

Postby Limited » Sat Aug 02, 2014 6:26 pm

New release! Basically rewrote nearly everything in the game to convert them all to classes to make it more maintainable (was a real headache but worth it). Added AI that will follow you, at the moment the player has no health system so they won't actually kill you but that is coming soon.

I've got a few ideas of what to work on next, although I am going on holiday to Barcelona for a week now so won't be able to work on this.


v2.0
Source: https://github.com/JohnAkerman/Gamebuino-Bomberman/tree/2.0
HEX and ELF: https://github.com/JohnAkerman/Gamebuino-Bomberman/tree/2.0/bin

Release notes:
Complete restructure of code using OOP techniques
Implemented basic AI that will try to seek player if within range
Updated for multiple bombs (3 at moment)
Player and enemy can now die from bombs
Player kill and death scores added to right of screen
Added player death screen

Please let me know of any bugs or features I should implement, I plan on doing multiple levels so the layout is dynamic, if we could save files to SD I'd create a level editor too.
Limited
 
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Joined: Sat May 31, 2014 7:25 pm

Re: Bomber v2.0 by Limited

Postby ProCoder » Sun Aug 17, 2014 10:43 pm

Hope this project stays alive! I was (at some point hopefully ;) ) going to make a BomberMan Clone myself but as I am a very much novice with code even with the false name :P. Enjoy to play a finished product!
ProCoder
 
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Joined: Sat May 24, 2014 3:34 pm

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