Super Tank Melée
I've always dreamed of making my own retro tank game, so I'm very proud to introduce my first project for the Gamebuino to you. Super Tank Melée is paying homage to all great tank games from the 80's I've never played on my C64 - that was Super Dogfight (1983) only - but always heard about.
Gameplay
You can either play alone and compete against enemy AI or play against friends. To make the singleplayer more interesting there will be missions or campaigns to complete (I haven't decided about this, yet). The multiplayer offers two game modes so far, one a simple Deathmatch mode, where you play against other players, and a Rush mode (much like in Battlefield 3 for example) where you have to destroy or defend crates, depending on what team you are playing.
Destructible World
I think that a destructible world is a must-have for this kind of game and adds even more fun to it. Remember games like Movie Monster Game from Epyx (1986) where you could wreck a whole city? Stuff like that. You are gonna be able to destroy all kinds of buildings, flatten the woods or sink your tank inside the river, so better watch out where you're driving.
Custom Maps
Some of you probably remember Stunts by DSI (1990), a great racing game with an awesome track editor. I've spent hours and hours of making my own tracks and playing around with it, so I've decided to give Super Tank Melée a map editor, too. It's probably gonna be a very simple app using JS, CSS and HTML that will run offline in your browser. You'll be able to build your own maps to share, play with friends etc.
What else?
As I am progressing I gonna update this post constantly, so don't miss out on checking on it frequently. If you have any ideas or would like to contribute in any way, please feel free to post here.
Cheers,
pyr0pete
Updates
Update Thursday, 08-14-2014
Maps! I've been working on a first version of a map. It's actually an area of 30x30 tiles (with 16x16 pixels for each tile, 480x480 pixels in total). The building process takes some time - and is, especially with no editor at hand, rather slow. Speaking of an editor, I've decided to look into the matter further thinking of it as an app that is running in your browser. You can drag and drop items on the stage, defining rotation and stuff, then receive some code or hex-file, I'm not sure how to handle file types with Gamebuino yet - however, this is an first idea.
Update Friday, 08-01-2014
More graphics! I worked a little on some gui elements for the menu, these are the results so far:
Main Menu - Select Gamemode
A) Start Singleplayer Session
B) Start Multiplayer Session
C) Exit Game
Singleplayer - Select Map
A) Load Default Map
B) Load Custom Map
C) Back to Main Menu
Multiplayer - Host or Join Session
A) Host Session (WiFi/Cable)
B) Join Session (WiFi/Cable)
C) Back to Main Menu
Multiplayer - Host Game and Select Game Mode
A) New Deathmatch
B) New Rush
C) Back to Multiplayer Menu
Multiplayer - Select Map
A) Load Default Map
B) Load Custom Map
C) Back to Multiplayer Menu