My Own Gamebuino Clone

Show us your Gamebuino clone or the last module you made.

Re: My Own Gamebuino Clone

Postby Leonskibeat » Sat Jun 11, 2016 9:54 pm

inajob wrote:thanks for your advice!
that is nice idea!

I implement centering the image.



That is one sweet display! I have harvested a collection of beautiful displays from discarded technology, with the intent to use them for retro game projects. One day I wish to use an OLED with my home built Gamebuino, but I have a lot to learn about driving them. Thanks for your posts.

Leonskibeat :ugeek:
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Re: My Own Gamebuino Clone

Postby DLBB » Sun Sep 04, 2016 11:25 am

Hi Inajob.

I'm trying to port the Gamubuino libraries to my SSD1325 oled. Any chance to get information about your port? Is there any git repo for you port? I'm reusing a SSD1325 with 102x80 px. The Adafruit SSD1325 lib worx with Ardino 1.6.11 (the examples). But I have serious problems with the implementation of SSD to display.cpp and display.h.


Thank you in advance.

EDIT²: This seems to be the repo: github.com/inajob/Gamebuino. Which oled do you use? A SSD1325 type of?
EDIT³: Just saw: it's a SSD1306. Hm... Now I've to look at the differences between these two oled displays (SSD1325 vs SSD1306)...

Work to do...

Ok. Ok. Ok. Question @Inajob: which definition is the one for SSD1306? ARDUBOY, MY_GAMEBUINO_1 or MY_GAMEBUINO_2?
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Re: My Own Gamebuino Clone

Postby inajob » Wed Sep 07, 2016 1:30 pm

ARDUBOY, MY_GAMEBUINO_1 is SSD1306 OLED display
MY_GAMEBUINO_2 is UC1701 FSTN display

I don't use SSD1325.
but probably this is useful for you.
https://github.com/olikraus/u8glib/blob ... 7oled_bw.c

u8glib is library which supports many displays.
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