Sun Jun 04, 2017 1:14 am
#include <SPI.h>
#include <Grafx.h>
#include <SD.h>
#include <Bounce.h>
/*
Teensy3.x and Arduino's
You are using 4 wire SPI here, so:
MOSI: 11//Teensy3.x/Arduino UNO (for MEGA/DUE refere to arduino site)
MISO: 12//Teensy3.x/Arduino UNO (for MEGA/DUE refere to arduino site)
SCK: 13//Teensy3.x/Arduino UNO (for MEGA/DUE refere to arduino site)
ESP8266-----------------------------------
Use:
#define __CS 16 //(D0)
#define __DC 5 //(D1)
#define __RST 4 //(D2)
SCLK:D5
MOSI:D7
*/
#define __CS1 10
#define __DC 9
#define SD_CS 4
#define BUFFPIXEL 20
/*
Teensy 3.x can use: 2,6,10,15,20,21,22,23
Arduino's 8 bit: any
DUE: check arduino site
If you do not use reset, tie it to +3V3
*/
uint8_t errorCode = 0;
Grafx tft = Grafx(__CS1, __DC);
int player_x = 160;
int player_y = 110;
int player_direction = 2;
int x=-0,y=0;
//////////Paul_Atreades
//////////paul front
const byte paul_frontblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x30,0x0c,0x38,0x1c,0x4c,0x32,0x4f,0xf2,0x39,0x9c,0x16,0x68,0x11,0x88,0x08,0x10,0x0e,0x70};
const byte paul_frontblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x40,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x00,0x01,0x80,0x06,0x60,0x06,0x60,0x00,0x00};
const byte paul_frontbrown[] PROGMEM = {16,16,
0x0e,0x70,0x1b,0xd8,0x16,0x68,0x19,0x98,0x20,0x04,0x16,0x68,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontgreen[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x08,0x10,0x00,0x00,0x00,0x00};
const byte paul_frontpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x0f,0xf0,0x29,0x94,0x3d,0xbc,0x0d,0xb0,0x07,0xe0,0x33,0xcc,0x30,0x0c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontred[] PROGMEM = {16,16,
0x01,0x80,0x04,0x20,0x09,0x90,0x20,0x04,0x10,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0,0x00,0x00,0x00,0x00};
////////paul_front_walk_1
const byte paul_frontw1black[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x30,0x0e,0x38,0x1a,0x24,0x3c,0x27,0x98,0x19,0x68,0x0e,0x88,0x0e,0x10,0x00,0x10,0x00,0x70};
const byte paul_frontw1blue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x40,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x80,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0x00};
const byte paul_frontw1brown[] PROGMEM = {16,16,
0x0e,0x70,0x1b,0xd8,0x16,0x68,0x19,0x98,0x20,0x04,0x16,0x68,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw1green[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw1grey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw1pink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x0f,0xf0,0x29,0x94,0x3d,0xbc,0x0d,0xb0,0x07,0xe4,0x1b,0xc0,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw1red[] PROGMEM = {16,16,
0x01,0x80,0x04,0x20,0x09,0x90,0x20,0x04,0x10,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul_front_walk_2
const byte paul_frontw2black[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x70,0x0c,0x58,0x1c,0x3c,0x24,0x19,0xe4,0x16,0x98,0x11,0x70,0x08,0x70,0x08,0x00,0x0e,0x00};
const byte paul_frontw2blue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x40,0x02,0x40,0x00,0x00,0x00,0x00,0x06,0x00,0x01,0x60,0x06,0x00,0x06,0x00,0x06,0x00,0x00,0x00};
const byte paul_frontw2brown[] PROGMEM = {16,16,
0x0e,0x70,0x1b,0xd8,0x16,0x68,0x19,0x98,0x20,0x04,0x16,0x68,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw2green[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw2grey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw2pink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x0f,0xf0,0x29,0x94,0x3d,0xbc,0x0d,0xb0,0x27,0xe0,0x03,0xd8,0x00,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw2red[] PROGMEM = {16,16,
0x01,0x80,0x04,0x20,0x09,0x90,0x20,0x04,0x10,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul left
const byte paul_leftblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x0,0x00,0x00,0x00,0x00,0x10,0x00,0x14,0x00,0x10,0x00,0x10,0x00,0x08,0x60,0x07,0xe0,0x00,0x20,0x03,0x20,0x04,0xe0,0x04,0x20,0x01,0xc0,0x03,0xc0};
const byte paul_leftblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x02,0x00,0x02,0x00,0x00,0x00};
const byte paul_leftbrown[] PROGMEM = {16,16,
0x0e,0xd8,0x0d,0xa8,0x1b,0x74,0x3e,0xec,0x01,0xd8,0x00,0xb4,0x00,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftgreen[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x01,0xc0,0x00,0x00,0x00,0x00};
const byte paul_leftpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0e,0x00,0x0b,0x00,0x0b,0x60,0x0f,0xe0,0x07,0x80,0x00,0x00,0x00,0xc0,0x00,0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftred[] PROGMEM = {16,16,
0x01,0x20,0x12,0x54,0x24,0x88,0x01,0x10,0x00,0x24,0x00,0x48,0x00,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
///////paul_left_walk
const byte paul_leftwblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x14,0x00,0x10,0x00,0x10,0x00,0x08,0x60,0x04,0xe0,0x1f,0x98,0x24,0x94,0x13,0xe4,0x12,0x44,0x02,0x24,0x0e,0x18};
const byte paul_leftwblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x08,0x08,0x18,0x0c,0x38,0x0c,0x18,0x00,0x00};
const byte paul_leftwbrown[] PROGMEM = {16,16,
0x0e,0xe8,0x0d,0xd8,0x1b,0xb4,0x3f,0x6c,0x01,0xd8,0x00,0xb4,0x00,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftwgreen[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftwgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftwpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0e,0x00,0x0b,0x00,0x0b,0x60,0x0f,0xe0,0x07,0x80,0x00,0x00,0x00,0x60,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftwred[] PROGMEM = {16,16,
0x01,0x10,0x12,0x24,0x24,0x48,0x00,0x90,0x00,0x24,0x00,0x48,0x00,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul_rear
const byte paul_rearblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x30,0x0c,0x38,0x1c,0x49,0x92,0x5e,0x7a,0x39,0x9c,0x16,0x68,0x11,0x80,0x08,0x10,0x0e,0x70};
const byte paul_rearblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x01,0x80,0x06,0x60,0x01,0x80,0x06,0x60,0x06,0x60,0x00,0x00};
const byte paul_rearbrown[] PROGMEM = {16,16,
0x0d,0xb0,0x0b,0xd0,0x1d,0xb8,0x1a,0x58,0x37,0xec,0x0d,0xb0,0x0b,0xd0,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_reargrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x08,0x10,0x00,0x00,0x00,0x00};
const byte paul_rearpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x04,0x30,0x0c,0x0c,0x30,0x07,0xe0,0x30,0x0c,0x20,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearred[] PROGMEM = {16,16,
0x02,0x40,0x14,0x28,0x02,0x40,0x25,0xa4,0x08,0x10,0x12,0x48,0x04,0x20,0x01,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
///////paul_rear_walk1
const byte paul_rearw1black[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x30,0x0e,0x3c,0x1a,0x49,0x9c,0x4e,0x78,0x33,0xe8,0x0e,0x88,0x0e,0x10,0x00,0x10,0x00,0x70};
const byte paul_rearw1blue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x01,0x80,0x0c,0x00,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0x00};
const byte paul_rearw1brown[] PROGMEM = {16,16,
0x0d,0xb0,0x0b,0xd0,0x1d,0xb8,0x1a,0x58,0x37,0xec,0x0d,0xb0,0x0b,0xd0,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw1grey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw1pink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x04,0x30,0x0c,0x0c,0x30,0x03,0xe4,0x30,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw1red[] PROGMEM = {16,16,
0x02,0x40,0x14,0x28,0x02,0x40,0x25,0xa4,0x08,0x10,0x12,0x48,0x04,0x20,0x01,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
///////paul_rear_walk2
const byte paul_rearw2black[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x70,0x0c,0x58,0x1c,0x39,0x92,0x1e,0x72,0x17,0x4c,0x11,0x70,0x08,0x70,0x08,0x00,0x0e,0x00};
const byte paul_rearw2blue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x01,0x80,0x00,0x30,0x06,0x00,0x06,0x00,0x06,0x00,0x00,0x00};
const byte paul_rearw2brown[] PROGMEM = {16,16,
0x0d,0xb0,0x0b,0xd0,0x1d,0xb8,0x1a,0x58,0x37,0xec,0x0d,0xb0,0x0b,0xd0,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw2grey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw2pink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x04,0x30,0x0c,0x0c,0x30,0x27,0xc,0x00,0x0c,0x00,0x0c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw2red[] PROGMEM = {16,16,
0x02,0x40,0x14,0x28,0x02,0x40,0x25,0xa4,0x08,0x10,0x12,0x48,0x04,0x20,0x01,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul_right
const byte paul_rightblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x28,0x00,0x08,0x00,0x08,0x06,0x10,0x07,0xe0,0x04,0x00,0x04,0xc0,0x07,0x20,0x04,0x20,0x03,0x80,0x03,0xc0};
const byte paul_rightblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc0,0x00,0x00,0x00,0x40,0x00,0x40,0x00,0x40,0x00,0x00};
const byte paul_rightbrown[] PROGMEM = {16,16,
0x1b,0x70,0x15,0xb0,0x2e,0xd8,0x37,0x7c,0x1b,0x80,0x2d,0x00,0x11,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x03,0x80,0x00,0x00,0x00,0x00};
const byte paul_rightpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xd0,0x06,0xd0,0x07,0xf0,0x01,0xe0,0x00,0x00,0x03,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightred[] PROGMEM = {16,16,
0x04,0x80,0x2a,0x48,0x11,0x24,0x08,0x80,0x24,0x00,0x12,0x00,0x08,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul_right_walk
const byte paul_rightwblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x28,0x00,0x08,0x00,0x08,0x06,0x10,0x07,0x20,0x19,0xf8,0x29,0x24,0x27,0xc8,0x22,0x48,0x24,0x40,0x18,0x70};
const byte paul_rightwblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0xc0,0x00,0x00,0x10,0x18,0x18,0x10,0x1c,0x30,0x18,0x30,0x00,0x00};
const byte paul_rightwbrown[] PROGMEM = {16,16,
0x17,0x70,0x1b,0xb0,0x2d,0xd8,0x36,0xfc,0x1b,0x80,0x2d,0x00,0x11,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightwgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc0,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightwpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xd0,0x06,0xd0,0x07,0xf0,0x01,0xe0,0x00,0x00,0x06,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightwred[] PROGMEM = {16,16,
0x08,0x80,0x24,0x48,0x12,0x24,0x09,0x00,0x24,0x00,0x12,0x00,0x08,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const byte rock_black[] PROGMEM = {16,16,
B00010101,B10110100,B00001101,B10001110,B00001101,B10001101,B00001101,B10000101,B00001001,B10000101,B00001001,B10000001,B00001001,B10000110,B00001011,B00000010,B00001001,B10000001,B00011001,B10000001,B00111011,B10000011,B00100011,B11000010,B01000001,B10000010,B01000001,B10000010,B00000001,B11000111,B10000001,B10100110};
const byte rock_beige[] PROGMEM = {16,16,
B00001000,B00001000,B00000010,B00000001,B00000010,B00000000,B10000010,B00000000,B10000100,B00000000,B00000100,B00000000,B00000100,B00011001,B00000100,B00100001,B00000100,B00100000,B00000100,B00010000,B10000100,B00100000,B10011100,B00000001,B00100000,B01000001,B00100000,B01000001,B01000000,B00000000,B01010010,B0011001};
const byte rock_brown[] PROGMEM = {16,16,
B11100010,B01000011,B11110000,B01110000,B11110000,B01110010,B01110000,B01111010,B01110010,B01111010,B11110010,B01111110,B11110010,B01100000,B11110010,B01011100,B11110010,B01011110,B11100010,B01011110,B01000000,B01011100,B01000000,B00111100,B10011110,B00111100,B10011110,B00111100,B10111110,B00111000,B00101100,B01000000};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const byte sand_brown[] PROGMEM = {16,16,
B00010001,B00010001,B00000000,B00000000,B10001000,B10001000,B00000000,B00000000,B00010001,B00010001,B00000000,B00000000,B10001000,B10001000,B00000000,B00000000,B00010001,B00010001,B00000000,B00000000,B10001000,B10001000,B00000000,B00000000,B00010001,B00010001,B00000000,B00000000,B10001000,B10001000,B00000000,B00000000};
const byte sand_beige[] PROGMEM = {16,16,
B11101110,B11101110,B11111111,B11111111,B01110111,B01110111,B11111111,B11111111,B11101110,B11101110,B11111111,B11111111,B01110111,B01110111,B11111111,B11111111,B11101110,B11101110,B11111111,B11111111,B01110111,B01110111,B11111111,B11111111,B11101110,B11101110,B11111111,B11111111,B01110111,B01110111,B11111111,B11111111};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const byte blank_tile1[] PROGMEM = {16,16,
B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000};
const byte blank_tile2[] PROGMEM = {16,16,
B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000};
const byte blank_tile3[] PROGMEM = {16,16,
B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000};
const byte *spritesheet1[] = {blank_tile1,rock_black,};
const byte *spritesheet2[] = {blank_tile2, rock_brown, sand_brown,};
const byte *spritesheet3[] = {blank_tile3, rock_beige, sand_beige,};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///black
const byte tilemap1[] PROGMEM = {20,15,
16,16,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,
1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,
1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,
1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,};
///brown
const byte tilemap2[] PROGMEM = {20,15,
16,16,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,
1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,
1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,
1,1,1,1,1,1,1,1,2,2,2,2,2,2,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,2,2,2,2,2,1,1,1,1,1,1,1,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,};
///beige
const byte tilemap3[] PROGMEM = {20,15,
16,16,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,
1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,
1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,
1,1,1,1,1,1,1,1,2,2,2,2,2,2,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,2,2,2,2,2,1,1,1,1,1,1,1,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,};
//////dpad + select buttons
const int buttonUp = 33; //up button
Bounce ButtonUp = Bounce(buttonUp, 10); // 10 ms debounce
const int buttonDown = 38; //down_button
Bounce ButtonDown = Bounce(buttonDown, 10); // 10 ms debounce
const int buttonLeft = 35; //left button
Bounce ButtonLeft = Bounce(buttonLeft, 10); // 10 ms debounce
const int buttonRight = 17; //right button
Bounce ButtonRight = Bounce(buttonRight, 10); // 10 ms debounce
const int buttonS = 21; //select button
Bounce ButtonS = Bounce(buttonS, 10); // 10 ms debounce
//////action + start buttons
const int buttonX = 32; // X button up
Bounce ButtonX = Bounce(buttonX, 10); // 10 ms debounce
const int buttonY = 26; // Y button left
Bounce ButtonY = Bounce(buttonY, 10); // 10 ms debounce
const int buttonA = 21; // A button right
Bounce ButtonA = Bounce(buttonA, 10); // 10 ms debounce
const int buttonB = 28; // B buttun down
Bounce ButtonB = Bounce(buttonB, 10); // 10 ms debounce
const int buttonT = 4; // Start button
Bounce ButtonT = Bounce(buttonT, 10); // 10 ms debounce
void setup() {
Serial.begin(38400);
long unsigned debug_start = millis();
while (!Serial && ((millis() - debug_start) <= 5000));
Serial.println("serial ok, testing lib...");
tft.begin();
tft.setFrameRate(62);
tft.persistence = false;
pinMode(buttonUp, INPUT_PULLUP);
pinMode(buttonDown, INPUT_PULLUP);
pinMode(buttonLeft, INPUT_PULLUP);
pinMode(buttonRight, INPUT_PULLUP);
pinMode(buttonS, INPUT_PULLUP);
pinMode(buttonX, INPUT_PULLUP);
pinMode(buttonY, INPUT_PULLUP);
pinMode(buttonA, INPUT_PULLUP);
pinMode(buttonB, INPUT_PULLUP);
pinMode(buttonT, INPUT_PULLUP);
//Serial.print("Initializing SD card...");
// if (!SD.begin(SD_CS)) {
// Serial.println("failed!");
// }
// Serial.println("OK!")
//the following it's mainly for Teensy
//it will help you to understand if you have choosed the
//wrong combination of pins!
errorCode = tft.getErrorCode();
if (errorCode != 0) {
Serial.print("Init error! ");
if (bitRead(errorCode, 0)) Serial.print("MOSI or SCLK pin mismach!\n");
if (bitRead(errorCode, 1)) Serial.print("CS or DC pin mismach!\n");
}
else {
Serial.println("Inited");
}
}
///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////
void loop(void) {
//updates the GameRIot (the display, the sound, the buttons, everyyhing)
//returns true when it's time to render a new frame (20 times/second)
if(tft.updateAll()){
if (ButtonUp.update());
if (ButtonDown.update());
if (ButtonLeft.update());
if (ButtonRight.update());
ButtonUp.rebounce(10);
ButtonDown.rebounce(10);
ButtonLeft.rebounce(10);
ButtonRight.rebounce(10);
if (ButtonUp.fallingEdge()){
tft.drawBitmap1(player_x, player_y,paul_rearblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_rearblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_rearbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_reargrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_rearpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_rearred,16,16,RED);
player_direction = 1;
player_y = player_y - 1;}
if (ButtonDown.fallingEdge()){
tft.drawBitmap1(player_x, player_y,paul_frontblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_frontblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_frontbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_frontgrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_frontgreen,16,16,GREEN);
tft.drawBitmap1(player_x, player_y,paul_frontpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_frontred,16,16,RED);
player_direction = 2;
player_y = player_y + 1;}
if (ButtonLeft.fallingEdge()){
tft.drawBitmap1(player_x, player_y,paul_leftblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_leftblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_leftbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_leftgreen,16,16,GREEN);
tft.drawBitmap1(player_x, player_y,paul_leftgrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_leftpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_leftred,16,16,RED);
player_direction = 3;
player_x = player_x - 1;}
if (ButtonRight.fallingEdge()){
tft.drawBitmap1(player_x, player_y,paul_rightblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_rightblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_rightbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_rightbrown,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_rightpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_rightred,16,16,RED);
player_direction = 4;
player_x = player_x + 1;}
/////////////////PLAYER DIRECTION/////////////////
if (player_direction == 1){
tft.drawBitmap1(player_x, player_y,paul_rearblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_rearblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_rearbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_reargrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_rearpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_rearred,16,16,RED);
}
else if (player_direction == 2){
tft.drawBitmap1(player_x, player_y,paul_frontblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_frontblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_frontbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_frontgrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_frontgreen,16,16,GREEN);
tft.drawBitmap1(player_x, player_y,paul_frontpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_frontred,16,16,RED);
}
else if (player_direction == 3){
tft.drawBitmap1(player_x, player_y,paul_leftblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_leftblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_leftbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_leftgreen,16,16,GREEN);
tft.drawBitmap1(player_x, player_y,paul_leftgrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_leftpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_leftred,16,16,RED);
}
else if (player_direction == 4){
tft.drawBitmap1(player_x, player_y,paul_rightblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_rightblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_rightbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_rightbrown,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_rightpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_rightred,16,16,RED);
}
}
}
Thu Jul 27, 2017 4:28 am
int player_x = 160; //player position on screen x
int player_y = 176; //player position on screen y
int player_direction = 2;
int x=-0,y=0;
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Camera offset
int cameraX = -840; /////starting position X 0f camera on tilemap
int cameraY = -1504; /////starting position Y of camera on tilemap
// Camera speed in pixels per update
int cameraXSpeed = 3;
int cameraYSpeed = 3;
// Camera offset boundaries
const int cameraXMin = -1376; /////// -320 0f total pixels left
const int cameraXMax = 0;
const int cameraYMin = -1440; /////// -256 0f total pixels down
const int cameraYMax = 0;
// Player offset boundaries
const int playerXMin = 80;
const int playerXMax = 240;
const int playerYMin = 80;
const int playerYMax = 160;
///////////////////////////////////////////////////////////////////////////////
////////////////////////////////camera controls////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Clamp cameraX
if(cameraX < cameraXMin)
{
cameraX = cameraXMin;
}
else if(cameraX > cameraXMax)
{
cameraX = cameraXMax;
}
// Clamp cameraY
if(cameraY < cameraYMin)
{
cameraY = cameraYMin;
}
else if(cameraY > cameraYMax)
{
cameraY = cameraYMax;
}
// Check if player is beyond X boundary
if(player_x < playerXMin)
{
cameraX += cameraXSpeed;
if(cameraX > cameraXMin && cameraX < cameraXMax)
{
player_x = playerXMin;
}
}
else if(player_x > playerXMax)
{
cameraX -= cameraXSpeed;
if(cameraX > cameraXMin && cameraX < cameraXMax)
{
player_x = playerXMax;
}
}
// Check if player is beyond Y boundary
if(player_y < playerYMin)
{
cameraY += cameraYSpeed;
if(cameraY > cameraYMin && cameraY < cameraYMax)
{
player_y = playerYMin;
}
}
else if(player_y > playerYMax)
{
cameraY -= cameraYSpeed;
if(cameraY > cameraYMin && cameraY < cameraYMax)
{
player_y = playerYMax;
}
}