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A & B button configuration?

PostPosted: Thu Apr 10, 2014 8:11 pm
by constantgamer247
Has the configuration of the A and B button been set in stone? Looking at the prototypes it looks like B is on the right and A is on the left >_< that just seems backwards as I'm use to Nintendo systems and Japanese PSs that have O as A and X as B (in the same places).

Re: A & B button configuration?

PostPosted: Thu Apr 10, 2014 8:35 pm
by adekto
western playstation is other way around X is accept O is cancel
i know its other way around and i know [] was meant to be menu and Δ meant to represent camera
but western Xbox, sega genisis/megadrive, dreamcast its standard A bottom B right

it depends where the console is made where the button goes and even then (playstation) they change it around

i hope it wont be to much of a problem

Re: A & B button configuration?

PostPosted: Thu Apr 10, 2014 8:36 pm
by erico
Not much of a problem to me as they are quite mixed on the few handhelds I have or player but I was always able to get used to whatever configuration is needed.
For example, I have no problems using arrows or WASD, makes no difference to me after a few minutes.

But maybe it is just me.

EDIT: I also see no problem with east/west games that change jump/action on the ZX of keyboards. :)

Re: A & B button configuration?

PostPosted: Thu Apr 10, 2014 8:44 pm
by constantgamer247
blah... it's just an aesthetic thing for me (how it looks on the console), but since it's opensource it won't be hard to switch the function of each button.

Re: A & B button configuration?

PostPosted: Thu Apr 10, 2014 8:49 pm
by adekto
yes it wont be a problem to switch but from programers they sude use the standard configuration
els even people u switch the buttons around wil have problems since one game is this way the other game another and u just inverted but the problem is still there
on the other hand this can be dealt i software by have an option menu in the game to switch the setting but im not sure that will fix it

Re: A & B button configuration?

PostPosted: Fri Apr 11, 2014 3:46 am
by constantgamer247
Since the faceplates are interchangeable and the A B is only printed on the board it wouldn't be hard to get a plate with the type reversed. I know anything I code will have the option to restore classic functionality to the buttons :p

Re: A & B button configuration?

PostPosted: Fri Apr 11, 2014 5:46 am
by ripper121
Get a white edding and edit one line of code in the lib = problem solved

Re: A & B button configuration?

PostPosted: Fri Apr 11, 2014 1:15 pm
by rodot
You just have to change the following in settings.c :
Code: Select all
#define BTN_A           4
#define BTN_B           5

for this
Code: Select all
#define BTN_A           5
#define BTN_B           4

But I don't really understand the point, 'A' and 'B' are just labels, it could be 'X' and 'Y' or 'FOO' and 'BAR'.

Re: A & B button configuration?

PostPosted: Fri Apr 11, 2014 1:46 pm
by Drakker
Old habits die hard... when I read "press the A button" I instinctively press the button to the right. Since I still play old Nintendo games once in a while, it's an habit I will be keeping for a long time. I bet it's the same for everyone that mentioned this problem.

Re: A & B button configuration?

PostPosted: Fri Apr 11, 2014 3:37 pm
by adekto
sude have had Ô Â Ç buttons (make it nice and french)