Mockups & ideas for future games

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Re: Mockups & ideas for future games

Postby clement » Tue May 12, 2015 10:38 am

I vote for "Swords of the Sea Wolves" :)

Yesterday I've work for integrate many sprites, and I think we have a problem.

I create a big sprite sheet 128px * 128px and this take a lot of memory, and they can just manage 16 sprites (30px*30px).
And each of this state need a mask for the management of the transparency

If we have 14 Characters with 10 states, all states have 2 sprites, and each sprite have a sprite mask, I assume the max sprite size is 30px*30px

I need a sprite sheet 14*10*2*2*30 = 16800 px * 30px.... hummm

I should test to load sprite directly from SD card.
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Re: Mockups & ideas for future games

Postby jonnection » Tue May 12, 2015 12:36 pm

How about

"MortArr!Kombat"
"Super Scallywag Fighters"
"VirtuArr! Fighters"
"King of Blighters"
"Bilge Bash"
"Super Scurvy Bros"
"Super Seamen Showdown"

...I love the graphics and the concept. Outstanding work !
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Re: Mockups & ideas for future games

Postby Jerom » Tue May 12, 2015 3:33 pm

@jonnection : great suggestions ^^ Now, it's difficult to pick the best...

@clement: well, considering the different sizes of the characters (and thoses weapons will need more larger sprites than usual), I think 30*30px sprites is too small....
unless I redesign all the characters at a smaller scale (but frankly, the design will be less interesting). We can forget the backgrounds tho.
We should pick less than 10 moves maybe, and select few characters (4,6...?).
sheet_blackbeard-WIP.png
sheet_blackbeard-WIP.png (2.24 KiB) Viewed 5828 times



New demake mockup... Barbarian is the first videogame I have ever seen (~1991 I think) #nostalgia
... Clement: maybe your engine could manage this game more easily? (entire Amiga spritesheet there)
barbarian.png
barbarian.png (6.04 KiB) Viewed 5828 times
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Re: Mockups & ideas for future games

Postby Marcus » Tue May 12, 2015 3:42 pm

.. Barbarian!!!!!!!!!!

Awesome.
:mrgreen:
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Re: Mockups & ideas for future games

Postby jonnection » Tue May 12, 2015 5:18 pm

"Port-au-Kombat"

Ok. I'll stop now. I promise ;-)
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Re: Mockups & ideas for future games

Postby clement » Tue May 12, 2015 7:50 pm

Just for fun.

Image

--edit
@Jerom
If I valid the load of all sprite from SD, you could do all sprites you want .

But I fear for the ram.

In my test all sprites are in progmem,With the technique of loading from SD, I will manage only 4 sprites in same time, but I'll have to put it in ram.
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Re: Mockups & ideas for future games

Postby Jerom » Fri May 15, 2015 12:59 pm

clement wrote:If I valid the load of all sprite from SD, you could do all sprites you want .

really? awesome :)

clement wrote:But I fear for the ram.
In my test all sprites are in progmem,With the technique of loading from SD, I will manage only 4 sprites in same time, but I'll have to put it in ram.

2 sprites/player 1 (outline + mask)
2 sprite/player 2 (outline + mask)
1 sprite/background+HUD
... yeah, well there will be a problem :/
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Re: Mockups & ideas for future games

Postby clement » Fri May 15, 2015 6:57 pm

Test RAM => KO
Test FLASH => KO

:(


But I found a solution.

I create 1 .hex for the game menu, and N .hex for the game .

for exemple 1 .hex for each background.

The game menu lunch other .hex according to the selection chosen by the player.

the limit of this solution :
  • Only 2 fighters by backround (or by .Hex) (but we can't add more)
  • Loading between game menu and fight.
  • Multiplayer Game seems dificult to implement

Benefit
  • No limite for Characters
  • No Limite for Environement (1 for 2 Charater max)
  • Special blow are simpler to implement
  • Multiplayer Game seems dificult to implement, but not impossible


I start with the game menu and 1 background.
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Re: Mockups & ideas for future games

Postby clement » Sat May 16, 2015 9:58 pm

I work on the game menu :
Image

And the game :
Image
the gray in real hardware is better

I make a new engine explode in multiple .hex. they communicate with file in the SD card

The game have not gameplay yet.
I post binary on Git hub :
https://github.com/Clement83/Pirates/archive/master.zip
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Re: Mockups & ideas for future games

Postby jonnection » Sun May 17, 2015 6:40 am

Hi Clement

Because I am also running out of program space, I will also split my game into 6 .HEX files (loader+5 episodes). Each episode will in turn load the loader when you exit them. Selecting "Exit Game" will load the Gambuino loader.

Image

I just wanted to show you my version of the same thing.
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