Fighting Fantasy gamebook engine

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Re: Fighting Fantasy gamebook engine

Postby mougino » Sun Aug 30, 2015 7:47 am

Even with the intro severely reduced, it is still pretty long (~25 PGDOWN to reach the end of the paragraph), so I was thinking: should I put the Fighting Fantasy rules apart, accessible via a link, and start the adventure right away when you open the book ?

If so, where to make the link accessible ? At the beginning of the intro or in the Adventure Sheet ?
I guess you wouldn't need to read them more than once, so in the sheet wouldn't probably be the best idea... How do you guys think ?

Also, I am a little late in the English conversion of the book because I need to change my conversion tool so it takes some time.

Nicolas
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Re: Fighting Fantasy gamebook engine

Postby mougino » Sun Aug 30, 2015 3:20 pm

I just released some fixes on GitHub for the French version: words are not cut at the end-of-line anymore, the intro is much shorter (gamebook rules have been moved to another paragraph) and links at the beginning of the adventure have been fixed.

Code and binaries (needed: DF01.HEX and DF01.LDV) are at https://github.com/mougino/Gamebookuino

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Re: Fighting Fantasy gamebook engine

Postby mougino » Sat Oct 03, 2015 4:26 pm

Big step: I just released the Gamebookuino Maker softare for Windows, as well as the English demo book playable on Gamebuino (Steve Jackson's "The Warlock of Firetop Mountain") and support for monochrome bitmaps in the book :mrgreen:

All of these awesome features are downloadable from http://mougino.free.fr/arduino/#gamebookuino

It is starting to be really playable now but more feedback is always welcome.
There are still some enhancements I canmake listed at https://github.com/mougino/Gamebookuino/issues

Arduino sketch in English is at https://github.com/mougino/Gamebookuino/tree/master/FF01
Arduino sketch in French is at https://github.com/mougino/Gamebookuino/tree/master/DF01
Both .HEX (and optional .INF) are at https://github.com/mougino/Gamebookuino/tree/master/bin
LDV files needed (to be placed on SD-Card) are in https://github.com/mougino/Gamebookuino/tree/master/books+LDV (respectively FF01.LDV and DF01.LDV), they are already the latest version and contain the bitmaps.

Other languages can be created (book and menus) thanks to the Windows utility.

Image

Cheers!
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Re: Fighting Fantasy gamebook engine

Postby clement » Sun Oct 04, 2015 7:09 am

Hy mougino,

I ve start the book in FR.

Thx for your work the boock engine is awesome !!!

BUG :
In the bottom of each page I ve a random char displayed. it s not a problem for reading.
If I got to left and i was in the last screen, I have a random text.
One time I ve freeze the game with a blank screen. (I ve got under the bottom of the page).

In the page 365, I ve 5 farfadet to kill, but the last have 255 live and die in 1 attack.
If I finish the figth nothing to do and I'm forced to return to the last page (whit the menu) and chose a another path.

Sorry for my english if you want an french repport I can do this :)
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Re: Fighting Fantasy gamebook engine

Postby mougino » Sun Oct 04, 2015 12:49 pm

Thanks for the feedback Clément ;)

Random character at the bottom of each page: yes this is a known bug, already entered in GitHub as Issue #7
I didn't experience freeze but it wouldn't surprise me it can happen. Issue #7 means some memory address that shouldn't be read is read. So side effects can occur (such as random text or freeze). It will be solved when I find how to fix the issue.

Bug at page 365 with the 5 farfadets (end of paragraph is missing): thanks! This is a new bug, a regression in fact :roll: that's the result of wanting to save a few bytes by removing 2 lines in the code. I know how to fix this, meanwhile I entered it as Issue #17

Last farfadet having 255 of stamina: let me check. I think it is linked to Issue #17 but I'm not 100% sure.
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Re: Fighting Fantasy gamebook engine

Postby mougino » Sun Oct 04, 2015 1:05 pm

Yes, I confirm: all bugs in page 365 were due to Issue #17.

I just fixed the bug, the .HEX are up-to date in https://github.com/mougino/Gamebookuino/tree/master/bin

No change to (EEPROM) savefile were made so you can flash the new HEX from the loader and continue your adventure as if nothing happened ;)
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Re: Fighting Fantasy gamebook engine

Postby clement » Sun Oct 04, 2015 4:22 pm

I have choose another path ;).


I ve finish the game and kill the final boss, but I ve the same issu with the five farfadet, after kill the boss nothing appen.

NO more text, No final cut with the princess ;).

I don t know if is a bug or if the book ended up like this...
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Re: Fighting Fantasy gamebook engine

Postby mougino » Sun Oct 04, 2015 8:39 pm

It's the same bug, so it will be fixed if you upgrade the HEX ;)
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Re: Fighting Fantasy gamebook engine

Postby Quirby64 » Sun Oct 04, 2015 11:21 pm

oh my god
This is amazing. Many kudos to you, man.
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Re: Fighting Fantasy gamebook engine

Postby mark87 » Tue Oct 06, 2015 3:58 pm

Cool!
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