Pacman Clone Pre-Alpha [Update #5; RC #1; WIP]

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Pacman Clone Pre-Alpha [Update #5; RC #1; WIP]

Postby Sot0 » Tue Apr 29, 2014 11:58 pm

Its 2 AM here in Germany and so its the perfect time for developing. I hacked together an Alpha for an Pacman Game, well better call it pre Alpha since the only thing impemented is Pacman or in this Version Capnam and its movement across the Screen. I will continue to work on this, but i dont know how much time i have in the next weeks, since im in the middle of my final exams.
I also hope that i get some tips from you guys, for the best method to implement the map and the AI.
This is my first game ever, and even though im having some experience with programming this whole game thing is completely new to me.

So lets hope the best. 8-)



https://github.com/Sot0/Gamebuino/tree/master/Capnam

Regards
Sot0




RC #1:
Working:
-Title Screen with Logo
-Game start
-Basic Maze
-Quit to menu
-Move
-AI moves
-Game over (50%)

Not Working:
- Collision
- Points
- 3 other Ghosts

Download RC#1
Last edited by Sot0 on Sat Jul 19, 2014 3:19 pm, edited 7 times in total.
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Re: Capnam (Pacman Clone) Pre-Alpha [Update #0; WIP]

Postby erico » Wed Apr 30, 2014 12:46 am

Going about pretty good!
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Re: Capnam (Pacman Clone) Pre-Alpha [Update #0; WIP]

Postby Sot0 » Wed Apr 30, 2014 12:13 pm

erico wrote:Going about pretty good!


Thanks!

Updated the Arduino Sketch, Pacman now has Animations, but they are way too fast :roll:

https://github.com/Sot0/Gamebuino/blob/ ... Serial.ino
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Re: Capnam (Pacman Clone) Pre-Alpha [Update #1; WIP]

Postby Sot0 » Thu May 01, 2014 1:46 pm

Added a Ghost and a Game over mechanic, AI and hit detection are far from perfect, but im making progress :D

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Re: Capnam (Pacman Clone) Pre-Alpha [Update #2; WIP]

Postby adekto » Thu May 01, 2014 2:51 pm

awesome but a bit fast
also u know that the original pacman has 4 different ai (not saying u have to do that)
keep up the great work ;)
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Re: Capnam (Pacman Clone) Pre-Alpha [Update #2; WIP]

Postby Sot0 » Thu May 01, 2014 3:31 pm

adekto wrote:awesome but a bit fast
also u know that the original pacman has 4 different ai (not saying u have to do that)
keep up the great work ;)


yes, yes i know, but first i want to create one AI, so i can use the one that is finished to create the other ones. Yeah it is too fast, but the focus was to get it at least partially working before making smaller adjustements. Next step is to make the maze, which i have no idea on how to do that yet :cry:
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Re: Capnam (Pacman Clone) Pre-Alpha [Update #2; WIP]

Postby yodasvideoarcade » Thu May 01, 2014 11:00 pm

You can use the maze graphics I posted in another thread. It's the perfectly recreated maze with everything you need.
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Re: Capnam (Pacman Clone) Pre-Alpha [Update #2; WIP]

Postby zerosimms » Fri May 02, 2014 7:35 am

Looking good mate!
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Re: Capnam (Pacman Clone) Pre-Alpha [Update #2; WIP]

Postby Tobi » Fri May 02, 2014 9:51 pm

Nice! Good job!
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Re: Capnam (Pacman Clone) Pre-Alpha [Update #2; WIP]

Postby inversesandwich » Fri May 02, 2014 11:37 pm

adekto wrote:awesome but a bit fast


Yep, it's a bit fast but there's don't forget that we need to draw maps, maybe play some sounds, have more AI etc. You should get it running as fast as possible, then artificially slow it down using delay().
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