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by Sot0 » Mon May 05, 2014 4:57 pm
I fixed the Speed of the Game, its now very close to the Original i would say. It was actually a lot easier than i had thought, Rodot did a really great Job with the Library!
Next things to do are the Maze and the Ghost AI.
When the Exam is over on wednesday, i will upgrade my arduino Clone with some buttons and then hopefully be able to update Capnam.
https://github.com/Sot0/Gamebuino/blob/ ... Serial.inoRegards
Sot0
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Sot0
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by Payday02 » Mon May 12, 2014 9:08 pm
Looks good man. I've hit a problem though, I tried to get it to work on the emulator and the ghost goes a little bit down the screen and freezes. I looked but couldn't find the problem (it may be really apparent but I only breezed through). I'm just telling you now so that you don't get far along and have to go hunting for what is causing the problem.
The game looks awesome though! Can't wait to see it on the Gamebuino screen!
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by Sot0 » Mon May 12, 2014 10:51 pm
Payday02 wrote:Looks good man. I've hit a problem though, I tried to get it to work on the emulator and the ghost goes a little bit down the screen and freezes. I looked but couldn't find the problem (it may be really apparent but I only breezed through). I'm just telling you now so that you don't get far along and have to go hunting for what is causing the problem.
The game looks awesome though! Can't wait to see it on the Gamebuino screen!
Did you move capnam? Because if you dont move him, he doesnt get drawn and the ghost will move to his position in order to catch him and will stay there. But thanks for the Feeback!
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Sot0
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by Sot0 » Sat Jul 19, 2014 11:22 am
My Gamebuino just arrived, so i hope i will get to programming in the next days
Thanks Rodot!
Last edited by
Sot0 on Sat Jul 19, 2014 1:33 pm, edited 1 time in total.
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Sot0
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by rodot » Sat Jul 19, 2014 11:31 am
inversesandwich wrote:You should get it running as fast as possible, then artificially slow it down using delay().
DO NOT DO THATEverything is timed using
gb.update(). It manages sound, buttons, stable frame rate and everything. If you put a delay somewhere in your code it will just hang there.
Sot0 wrote:My Gamebuino just arrived, so i hope i will get to programming in the next days Thanks Rodot!
Great, good luck with programming!
PS: you should lower the size of your pictures to a width of about 600px, the you can add them as an attachment and display them inline instead of linking to an external host.
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by Sot0 » Sat Jul 19, 2014 12:22 pm
rodot wrote:inversesandwich wrote:You should get it running as fast as possible, then artificially slow it down using delay().
DO NOT DO THATEverything is timed using
gb.update(). It manages sound, buttons, stable frame rate and everything. If you put a delay somewhere in your code it will just hang there.
Sot0 wrote:My Gamebuino just arrived, so i hope i will get to programming in the next days Thanks Rodot!
Great, good luck with programming!
PS: you should lower the size of your pictures to a width of about 600px, the you can add them as an attachment and display them inline instead of linking to an external host.
I know i wont use delay().
Yes i know i should make it smaller, but i was in a hurry
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Sot0
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by Sot0 » Sat Jul 19, 2014 2:46 pm
So i released the first Version. Please dont expect much fun, since its only the basic structure of the Game
RC #1:
Working:-Title Screen with Logo
-Game start
-Basic Maze
-Quit to menu
-Move
-AI moves
-Game over (50%)
Not Working:- Collision
- Points
- 3 other Ghosts
Download RC#1
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Sot0
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