Death Maze

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Death Maze

Postby msevilgenius » Wed Jul 16, 2014 10:47 am

DeathMaze by msevilgenius
Based somewhat on the first game in the book '49 Explosive Games for the ZX81' which I happen to have a copy of.

DMScreenCap.png
Death Maze Screen cap
DMScreenCap.png (3.47 KiB) Viewed 7290 times


Guide the player through a randomised maze from left to right as fast as possible, the score is continually decreasing until you reach the end, colliding with any wall will apply a penalty, reducing the score.
The highest score is recorded, you can clear it by removing the DEATHMAZ.SAV from the sd and reflashing the game.

No specific extra hardware is required.

controls:
RIGHT: move right
UP : move up
DOWN: move down
B : restart/new maze
A : same as B but only once the current maze is finished

UPDATE:
New version:
C now returns to title screen
Player should be easier to see
Minor code improvements

DeathMaze_1.1.zip
DeathMaze 1.1 zip updated src, hex and elf
(66.63 KiB) Downloaded 563 times



OLD VERSION:
DeathMaze.zip
Deathmaze src, HEX and elf
(68.34 KiB) Downloaded 588 times
Last edited by msevilgenius on Mon Jan 12, 2015 5:30 pm, edited 2 times in total.
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Re: Death Maze

Postby treflip » Wed Jul 16, 2014 12:21 pm

Looks fun. Thanks for posting the zip file!


Oh and thanks for the book. It looks like a good reference for games on our platform (a lot more than 8k rom!) ...now if I could just get it to download...
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Re: Death Maze

Postby Sot0 » Sat Jul 19, 2014 3:16 pm

Nice little Game, but the Player is pretty hard to see :(
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Re: Death Maze

Postby msevilgenius » Sat Jul 19, 2014 5:06 pm

Sot0 wrote:Nice little Game, but the Player is pretty hard to see :(


Yeah, I wanted to make it easy to differentiate from the walls of the maze.
How about having it render as a solid square while you're moving it and blinking (a bit slower than it does now) when you're not?
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Re: Death Maze

Postby REGFly » Tue Mar 24, 2015 8:45 pm

how bout making the maze grey or something? Or the player blink black and grey
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